ERIC Number: EJ1430960
Record Type: Journal
Publication Date: 2022-Sep
Pages: 12
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-2730-5937
EISSN: EISSN-2730-5945
Available Date: N/A
Addressing Test Anxiety Using Game-Based Assessment
Victoria Bonefont; Burton Carbino; Rana Zakerzadeh
Biomedical Engineering Education, v2 n2 p319-330 2022
This paper identifies an opportunity to integrate gamification in undergraduate biomedical engineering (BME) classrooms to alleviate student test anxiety and promote student perception of their academic performance. Gamification is a popular educational strategy that does not appear to be widely explored or adopted in higher education, particularly in a BME setting. This study proposes methods for the development, implementation, and evaluation of academic games and provides concrete practices and detailed instruction in which games can be used as an alternative to a traditional exam to support student mental health. The reflection provides the feedback received from students which demonstrates a balanced view of using game-based activities for tests and evaluations, cautiously optimistic based on the initial positive attitude seen from students.
Descriptors: Test Anxiety, Gamification, Undergraduate Students, Biomedicine, Engineering Education, Academic Achievement, Student Attitudes, Educational Strategies, Student Evaluation, Educational Games, Mental Health, Student Experience, Game Based Learning
Springer. Available from: Springer Nature. One New York Plaza, Suite 4600, New York, NY 10004. Tel: 800-777-4643; Tel: 212-460-1500; Fax: 212-460-1700; e-mail: customerservice@springernature.com; Web site: https://link-springer-com.bibliotheek.ehb.be/
Publication Type: Journal Articles; Reports - Descriptive
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A
Author Affiliations: N/A