ERIC Number: EJ1408367
Record Type: Journal
Publication Date: 2024
Pages: 15
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-2379-2981
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Available Date: N/A
A Little "Edutainment" Goes a Long Way: Leveraging "Among Us[R]," a Popular Multiplayer Game, to Teach Persuasion Virtually
Esther Sackett; Lisa M. Amoroso
Management Teaching Review, v9 n1 p7-21 2024
Challenged by COVID-19, we sought ways to increase engagement in the virtual classroom, capitalizing on a popular multiplayer game to teach persuasion to undergraduate students. In the game "Among Us[R]," players ("Crewmates") work together to repair their spaceship before it explodes while being attacked by other players ("Impostors"). The structure of the game lends itself to the use of persuasion and influence tactics and provides the basis for a fun, applied learning activity, designed to take 1 hour. We provide detailed instructions for preparing students for the game, running the game, and debriefing. While the constraints resulting from COVID-19 inspired the adoption of this activity for the classroom, we believe it can work well in both virtual and face-to-face classrooms.
Descriptors: Electronic Learning, Video Games, Computer Games, Game Based Learning, Computer Mediated Communication, Educational Technology, Synchronous Communication, Active Learning, Experiential Learning, COVID-19, Pandemics, Social Behavior, Group Activities, Space Exploration, Students, Distance Education
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Publication Type: Journal Articles; Reports - Descriptive
Education Level: N/A
Audience: N/A
Language: English
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