ERIC Number: EJ1396459
Record Type: Journal
Publication Date: 2023
Pages: 16
Abstractor: As Provided
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EISSN: EISSN-1939-1382
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Gamification Intensity in Web-Based Virtual Training Environments and Its Effect on Learning
IEEE Transactions on Learning Technologies, v16 n5 p603-618 2023
Gamification approaches to learning use game-inspired design elements to improve learning. Given manifold design options to implement gamification in virtual environments, an important but underexplored research area is how the composition of gamification elements affects learning. To advance research in this area, we systematically identified key design elements that have shown promise in leading to positive learning results. We then conducted an experiment in which we varied gamification intensity in web-based virtual training environments for a procedural industrial task. In total, 355 participants were divided into a baseline group without gamification, a basic, and an advanced gamification group. Analysis of participants' learning included learning outcomes (time-to-completion and number of mistakes), affective learning factors (motivation, self-efficacy, and satisfaction), learning system usability, and perceived cognitive load throughout the learning process. The results did not show any statistically significant differences between the lower and higher levels of gamification intensity. Conversely, we found that participants' computer gaming habits and technical equipment (display size and computer pointing device) significantly influenced learning.
Descriptors: Gamification, Game Based Learning, Educational Technology, Program Effectiveness, Student Motivation, Self Efficacy, Student Satisfaction, Error Patterns, Time, Difficulty Level, Cognitive Processes, Usability, Computers, Student Behavior
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Publication Type: Journal Articles; Reports - Research
Education Level: N/A
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Language: English
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