ERIC Number: EJ1395087
Record Type: Journal
Publication Date: 2023
Pages: 21
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-0957-1736
EISSN: EISSN-1753-2167
Available Date: N/A
Learning English Vocabulary through Playing Games: The Gamification Design of Vocabulary Learning Applications and Learner Evaluations
Gao, Ya; Pan, Lin
Language Learning Journal, v51 n4 p451-471 2023
Mobile-assisted language learning is a growing feature of contemporary language learning, and their distinct gamification design produces new and increasingly popular contexts for language learning. This paper explores the gamification features of the two most popular EFL vocabulary learning applications widely used by Asian learners -- "BaiCiZhan" and "Perfect Lingo." Their gamified designs are analysed based on the 'mechanics, dynamics and aesthetics' (MDA) model developed by Hunicke, LeBlanc, and Zubek [2004. MDA: A formal approach to game design and game research. Proceedings of the Game Developers Conference, San Jose, CA, USA, 23 November 2004. https://users.cs.northwestern.edu/~hunicke/MDA.pdf] and Ruhi's [2015. Level up your strategy: towards a descriptive framework for meaningful enterprise gamification. "Technology Innovation Management Review" 5, no. 8: 5-16. do:10.22215/timreview/918] descriptive framework for gamification applications. It further explores learners' attitudes towards features of the gamified designs via observations and interviews. The research concludes that such mobile vocabulary learning applications are found more helpful when they present words in a multimodal way, contain more meaningful practice, adopt social interaction and reward learners with in-kind incentives. It is hoped that the study will contribute to the improvement of educational gamified applications for EFL vocabulary learning and language learning in general.
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Assisted Instruction, Vocabulary Development, Teaching Methods, Asians, Computer Games, Student Attitudes, Computer Software, Incentives, Instructional Effectiveness, Foreign Countries, Undergraduate Students, Student Characteristics, Computer Mediated Communication
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Publication Type: Journal Articles; Reports - Research; Tests/Questionnaires
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: Hong Kong; Macau; China; South Korea
Grant or Contract Numbers: N/A
Author Affiliations: N/A