ERIC Number: EJ1394611
Record Type: Journal
Publication Date: 2023-Oct
Pages: 16
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-1360-2357
EISSN: EISSN-1573-7608
Available Date: N/A
Kahoot! And Its Effect on Financial Accounting Marks at the University
Education and Information Technologies, v28 n10 p12671-12686 Oct 2023
New technologies have led to digital educational tools to improve learning. Game-Based Learning makes it possible to test whether there is a positive impact on official grades. We have collected the scores of the Kahoot! games, the marks of the continuous assessment, the final exam, and the final mark of the subject, to create an ad-hoc database. Finally, we have analyzed a database consisting of 392 marks of higher students from the first semester of the 2018/2019 academic year. We have calculated a correlation matrix, tested a hypothesis for differences in mean paired samples, and proposed three regression models to obtain that there is a positive influence of the games on the official marks. Therefore, Kahoot! is a didactic tool that improves students' learning and is reflected in their official marks.
Descriptors: Educational Games, Teaching Methods, Accounting, Game Based Learning, Grades (Scholastic), Databases, Scores, Correlation, Instructional Effectiveness, Undergraduate Students
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Publication Type: Journal Articles; Reports - Research
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A
Author Affiliations: N/A