ERIC Number: EJ1372649
Record Type: Journal
Publication Date: 2022
Pages: 32
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-1832-4215
EISSN: N/A
Available Date: N/A
Japan University EFL Students' Experience, Attitudes, and Perceived Effectiveness of Watching Gameplay for Language-Learning Purposes
Andersson, Shawn
JALT CALL Journal, v18 n3 p412-443 2022
Digital game-based language learning (DGBLL) is a field that promotes language learning by combining game entertainment and mechanics inducive to learning. Researchers have proposed evidence of various language-learning benefits, yet downsides persist, such as negative stigmas, a lack of participation of non-gamers, and potential adverse consequences from splitting one's attention between controlling the gameplay and learning language. Recently, watching gameplay popularity has seen exponential growth, yet the potential for language-learning applications has not been considered. Soliciting stakeholders' experience, attitudes, and perceived effectiveness is a critical determiner of user adoption for new technologies and predicting implementation success. This study first addresses the merit of watching gameplay as a pedagogical method through an overview of the available literature, concentrating on areas of insufficiency and opportunity. It then investigates students' experience and perceptions to consider feasibility from a practical standpoint through a survey of 139 university students in Japan. The main findings include a higher proportion of watchers than players, including a higher percentage of females, and positive responses regarding ease of use, learning opportunities, and preference, especially for learners who play or watch games. But learners also expressed a need for scaffolding support while voicing limitations in the perceived quality and practicality of the learned language.
Descriptors: Foreign Countries, College Students, English (Second Language), Second Language Learning, Student Experience, Student Attitudes, Instructional Effectiveness, Video Games, Game Based Learning, Computer Assisted Instruction, Video Technology
JALT CALL SIG. 1-6-1 Nishiwaseda Shinjuku-ku, Tokyo, 169-8050, Japan. e-mail: journal!jaltcall.org; Web site: http://journal.jaltcall.org
Publication Type: Journal Articles; Reports - Research
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: Japan
Grant or Contract Numbers: N/A
Author Affiliations: N/A