ERIC Number: EJ1344065
Record Type: Journal
Publication Date: 2022
Pages: 12
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-2155-6849
EISSN: EISSN-2155-6857
Available Date: N/A
Why Games? Use of Massively Multiplayer Online Games in English and Business Courses in Higher Education -- Administrator and Faculty Perceptions
Bawa, Papia
International Journal of Game-Based Learning, v12 n1 Article 11 2022
The Phenomenological study investigated the perceptions of 4 Community College administrators and 2 faculty, who experienced for the first time, the process of curricular modification using Massively Multiplayer Online Games or MMOs in their Business and English programs. Since administrators and faculty are key stakeholders of any initiative for technology integration in curricular modification, the study contributed to filling the gap in the literature regarding such stakeholder perceptions and added new insights regarding easy and affordable ways to successfully and effectively integrate MMOs within the curriculum in Higher Education disciplines.
Descriptors: Computer Games, Game Based Learning, Technology Integration, Community Colleges, Business Administration Education, English Instruction, Curriculum Development, College Faculty, Teacher Attitudes, Administrator Attitudes, Needs Assessment, College Curriculum, Asynchronous Communication, Conventional Instruction
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Publication Type: Journal Articles; Reports - Research
Education Level: Higher Education; Postsecondary Education; Two Year Colleges
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A
Author Affiliations: N/A