ERIC Number: EJ1318745
Record Type: Journal
Publication Date: 2021
Pages: 22
Abstractor: As Provided
ISBN: N/A
ISSN: EISSN-2365-9440
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Available Date: N/A
Mining and Crafting a Game to Teach Research Methodology
Marnewick, Carl; Chetty, Jacqui
International Journal of Educational Technology in Higher Education, v18 Article 62 2021
Gamification is used in various disciplines to elucidate complex problems. These disciplines are typically the science, technology, engineering, and mathematics disciplines. It is not known whether gamification can be used to teach research methodology. MinecraftEDU was used to create games to explain the various concepts within research methodology. The purpose was to force students to engage with the theory and literature and create a game based on their insights. An analysis of the students' feedback indicates that they preferred this method to more traditional lectures. Although they experienced initial problems with the MinecraftEDU environment, the overall experience was perceived as positive. The results indicate that gamification can be used to teach research methodology, but more research is needed to determine how game elements can be incorporated into a research methodology game.
Descriptors: Educational Games, Game Based Learning, Teaching Methods, Research Methodology, Research Skills, Skill Development, Design, Student Attitudes, Preferences, Instructional Effectiveness
BioMed Central, Ltd. Available from: Springer Nature. 233 Spring Street, New York, NY 10013. Tel: 800-777-4643; Tel: 212-460-1500; Fax: 212-348-4505; e-mail: customerservice@springernature.com; Web site: https://www-springer-com.bibliotheek.ehb.be/gp/biomedical-sciences
Publication Type: Journal Articles; Reports - Research
Education Level: N/A
Audience: N/A
Language: English
Sponsor: N/A
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