ERIC Number: EJ1312475
Record Type: Journal
Publication Date: 2021
Pages: 12
Abstractor: As Provided
ISBN: N/A
ISSN: N/A
EISSN: EISSN-2159-449X
Available Date: N/A
Gamifying Project-Based Learning in Statistics Education in Singapore
Zhang Huiyu; Linda Fang
International Journal of Designs for Learning, v12 n2 p15-26 2021
Biostatistics is a second-year subject taken by Biomedical Engineering Diploma students in Temasek Polytechnic, Singapore. Gamification elements, referenced from the popular "Pokémon GO," were infused into a suite of activities. The purpose was to engage and sustain the interest of students while facilitating the successful execution of their group project. The gamified initiative, named "Biostatistics GO," generated much excitement and added depth to the learning of this project-based subject. In this paper, we present the design of "Biostatistics GO" by highlighting the key design principles, describing the gamification elements, and reviewing its impact on the students' achievements and learning.
Descriptors: Game Based Learning, Computer Games, Active Learning, Student Projects, Statistics Education, Biomedicine, Engineering, Undergraduate Students, Late Adolescents, Learning Motivation, Instructional Design, Instructional Effectiveness, Foreign Countries
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Publication Type: Journal Articles; Reports - Descriptive; Tests/Questionnaires
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: Singapore
Grant or Contract Numbers: N/A
Author Affiliations: N/A