NotesFAQContact Us
Collection
Advanced
Search Tips
Back to results
Peer reviewed Peer reviewed
Direct linkDirect link
ERIC Number: EJ1308871
Record Type: Journal
Publication Date: 2021-Sep
Pages: 27
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-1360-2357
EISSN: N/A
Available Date: N/A
Studying the Effects of Teaching Programming to Lower Secondary School Students with a Serious Game: A Case Study with Python and CodeCombat
Kroustalli, Chrysoula; Xinogalos, Stelios
Education and Information Technologies, v26 n5 p6069-6095 Sep 2021
Serious games, or else educational games, for programming are considered to have a positive impact on learning programming. Specifically, serious games are considered to motivate students and engage them in playing and learning programming. However, more research is required in order to study their effects in learning programming, as well as their added value in comparison with typical teaching approaches. In this study the effects of teaching programming to lower secondary school students with the serious game CodeCombat and the typical teaching approach are compared. Specifically, fifty-nine students formed an experimental group that was taught programming with CodeCombat and a control group that was taught programming through lecturing and problem solving in Python with a typical programming environment. The study aimed to investigate whether a game like CodeCombat that is based on a text-based real programming language: improves students' performance in basic programming concepts; brings better learning outcomes in comparison with typical teaching methods; engages students' interest. Data was collected through a pre and post test, as well as a survey prior the intervention and another one based on the Technology Acceptance Model at the end. It was concluded that the experimental group performed better than the control group, but this difference was not found to be statistically significant. CodeCombat was evaluated positively in terms of its perceived ease of use and usefulness, as well as the attitude towards its use. The results were neutral in terms of students' behavioral intention to use CodeCombat, but were positive in using serious games for programming in general.
Springer. Available from: Springer Nature. One New York Plaza, Suite 4600, New York, NY 10004. Tel: 800-777-4643; Tel: 212-460-1500; Fax: 212-460-1700; e-mail: customerservice@springernature.com; Web site: https://link-springer-com.bibliotheek.ehb.be/
Publication Type: Journal Articles; Reports - Research
Education Level: Secondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A
Author Affiliations: N/A