ERIC Number: EJ1306891
Record Type: Journal
Publication Date: 2017
Pages: 7
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-2560-6050
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Available Date: N/A
Curious Conversations: Using Game-Based Learning to Develop Creative Culture within Technical Courses
Marasco, Emily; Gatti, Wilian, Jr.; Kim, Beaumie; Behjat, Laleh; Eggermont, Marjan
Papers on Postsecondary Learning and Teaching, v2 p57-63 2017
Engineering products and solutions have revolutionized daily living, resulting in longer and more productive activities. However, the continued development of electronic components will be hindered as their sizes are reaching quantum levels. Creative engineers are needed to find solutions to this problem so that innovation in technology can be sustained. In this paper, we suggest that technical engineering courses can support developing creative culture by using game-based learning. Specifically, engineering students can design their own games as a pedagogical approach to develop creativity, learn innovation, and increase their technical learning outcomes. We illustrate this suggestion using examples from senior electrical engineering technical content.
Descriptors: Game Based Learning, Creativity, Engineering Education, Teaching Methods, Outcomes of Education, Undergraduate Students
Taylor Institute for Teaching and Learning. University of Calgary, 434 Collegiate Blvd NW, Calgary, AB, T2N 1N4, Canada. Tel: 403-220-3607; e-mail: taylorinstitute@ucalgary.ca; Web site: https://journalhosting.ucalgary.ca/index.php/pplt
Publication Type: Journal Articles; Speeches/Meeting Papers; Reports - Research
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
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