ERIC Number: EJ1305766
Record Type: Journal
Publication Date: 2020
Pages: 12
Abstractor: As Provided
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ISSN: ISSN-1499-6677
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Serious Games in Higher Distance Education
Canadian Journal of Learning and Technology, v46 n3 Fall 2020
Games have been socially entrenched throughout history as a form of entertainment. Current rapidly changing technological advances have permitted an increasingly prominent means of utilizing these entertainment sources in an instructional capacity for educational purposes. As a result, serious games focus on engaging learners in activities which are not developed solely for enjoyment purposes. Goal oriented pursuits based in either an authentic or fictitious scenario can be designed to improve motor and cognitive abilities or learner knowledge (de Freitas & Jarvis, 2006; Lamb et al., 2018; Protopsaltis et al., 2011). Serious games promote intentional, active, and mobile learning that can be successfully used as a supplemental educational tool to facilitate a situated understanding of specific content (Admiral et al., 2011; Gee, 2005). This paper is a brief overview of game-based learning, or serious games, as an innovative instructional strategy in higher distance education.
Descriptors: Higher Education, Distance Education, Game Based Learning, Educational Games, Technology Uses in Education, Teaching Methods, Student Motivation, Learner Engagement, Behavior Theories, Cognitive Processes, Constructivism (Learning), Learning Theories, Networks, Design, Behaviorism
Canadian Network for Innovation in Education. 260 Dalhousie Street Suite 204, Ottawa, ON K1N 7E4, Canada. Tel: 613-241-0018; Fax: 613-241-0019; e-mail: cnie-rcie@cnie-rcie.ca; Web site: http://www.cjlt.ca
Publication Type: Journal Articles; Reports - Descriptive
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
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Authoring Institution: N/A
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