ERIC Number: EJ1301166
Record Type: Journal
Publication Date: 2021-Apr
Pages: 16
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-2503-3697
EISSN: N/A
Available Date: N/A
Sixth-Grade Students' Experiences of a Digital Game-Based Learning Environment: A Didactic Analysis
Gök, Mustafa; Inan, Mevlüt
Journal of Research and Advances in Mathematics Education, v6 n2 p142-157 Apr 2021
Students' conceptual understanding and mathematical process skills can be improved through digital games in mathematics education. The starting point of this study is the idea of having students encounters this kind of environment. The study didactically describes the process of 6th-grade students' experiences of a digital game-based learning environment. A combination of the Theory of Didactical Situations (TDS) and Digital Game-Based Learning (DGBL) was used in the design of the digital game. The research focused on knowledge-based interactions (teacher-student-game) during the implementation of the game called "Race with Numbers," designed in line with this synthesis. The case study, one of the qualitative research methods, was used in the study. Research participants consist of 16 middle secondary school students studying in the 6th grade in a public school. The research data were collected with a video camera and two voice recorders. The research application lasted 75 minutes. The data analysis related to the application was carried out by describing the interaction between the students and the game at stages of TDS. The study findings indicated that TDS has significant potential in designing DGBL environments. However, strong evidence is presented that such environments enable students to realize their own learning and encourage them to use mathematical process skills (such as problem-solving, reasoning, proving, and transfer). Finally, the study highlights the importance of the digital game-based learning approach in mathematics teaching for students.
Descriptors: Game Based Learning, Mathematics Instruction, Mathematical Concepts, Concept Formation, Computer Games, Grade 6, Teaching Methods, Case Studies, Middle School Students, Video Technology, Public Schools, Learning Processes, Mathematics Skills, Teacher Student Relationship, Interaction, Foreign Countries
Universitas Muhammadiyah Surakarta Department of Education. Ahmad Yani Street, Pabelan Kartasura, Surakarta, Central Java, 57162 Indonesia. Tel: +62-271-717417 ext. 2554; e-mail: jramathedu@ums.ac.id; Web site: http://journals.ums.ac.id/index.php/jramathedu
Publication Type: Journal Articles; Reports - Research
Education Level: Elementary Education; Grade 6; Intermediate Grades; Middle Schools; Junior High Schools; Secondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: Turkey
Grant or Contract Numbers: N/A
Author Affiliations: N/A