NotesFAQContact Us
Collection
Advanced
Search Tips
Back to results
Peer reviewed Peer reviewed
Direct linkDirect link
ERIC Number: EJ1284343
Record Type: Journal
Publication Date: 2020
Pages: 5
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-2652-0176
EISSN: N/A
Available Date: N/A
Game-Based Learning: Robotics and Escape Rooms
Stohlmann, Micah; Kim, Young Rae
Australian Mathematics Education Journal, v2 n4 p20-24 2020
Games are an everyday part of most students' lives. Games engage students and provide opportunities to foster perseverance in problem solving. When implemented in the mathematics classroom, game-based learning can have similar positive benefits. Students can enjoy mathematics and develop important life skills that will help them in their current and future lives. This article describes two ways that game-based learning can be implemented in the mathematics classroom. Both methods, robotics and escape rooms, engaged students and assisted students with developing mathematical understanding.
Australian Association of Mathematics Teachers (AAMT). Tel: +61-8-8363-0288; e-mail: office@aamt.edu.au; Web site: https://primarystandards.aamt.edu.au/Journals
Publication Type: Journal Articles; Reports - Descriptive
Education Level: N/A
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A
Author Affiliations: N/A