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ERIC Number: EJ1259765
Record Type: Journal
Publication Date: 2019
Pages: 13
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-1528-3518
EISSN: N/A
Available Date: N/A
Gamification and Motivation to Learn Math Using Technology
Watson-Huggins, Janice; Trotman, Sandra
Quarterly Review of Distance Education, v20 n4 p79-91 2019
This article discusses a quantitative study, gamification and motivation to learn math using technology which focused on gathering information to answer the questions "Can gamification motivate students toward learning mathematics?" Gamification, a method used to describe the use of game-based mechanics in nongame contexts, can influence behavior, improve motivation, and increase engagement of students thereby promoting learning and problem solving (Kapp, 2012; Marczewski, 2013). Although gamification involves many aspects such as components of a gamified software, the present study focused on motivation to learn. The theoretical framework used to guide this research is the self-determination theory of motivation (Ryan & Deci, 2017).
IAP - Information Age Publishing, Inc. P.O. Box 79049, Charlotte, NC 28271-7047. Tel: 704-752-9125; Fax: 704-752-9113; e-mail: infoage@infoagepub.com; Web site: https://www.infoagepub.com/quarterly-review-of-distance-education.html
Publication Type: Journal Articles; Reports - Research
Education Level: Elementary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: Jamaica
Grant or Contract Numbers: N/A
Author Affiliations: N/A