ERIC Number: EJ1252321
Record Type: Journal
Publication Date: 2020-Apr
Pages: 20
Abstractor: As Provided
ISBN: N/A
ISSN: EISSN-1925-7147
EISSN: N/A
Available Date: N/A
DigiPen: Secondary School Project-Based Learning in Game Design, Digital Arts and Life Skills
Howe, Edward; Ruberg, Andres
Canadian Journal of Action Research, v20 n2 p28-47 Apr 2020
This action research investigates DigiPen, an innovative locally developed secondary school course where students are actively engaged in project-based learning while studying how to work effectively in teams focused on digital game design. Students apply art, math, physics, and computer science knowledge and learn important life skills. DigiPen exemplifies the new British Columbia curriculum with cross-curricular integrated approaches to learning. This mixed-methods study identified five themes: career, life skills, leadership, teamwork, and inclusion. Students indicated DigiPen played a significant role in their higher education choices and career paths. DigiPen shows great promise for providing meaningful project-based learning experiences for students.
Descriptors: Secondary School Students, Active Learning, Student Projects, Design, Cooperative Learning, Foreign Countries, Teaching Methods, Video Games, Curriculum Design, Instructional Effectiveness, Career Choice, Leadership, Skill Development, Job Skills
Canadian Association for Action Research in Education. 260 Dalhousie Street Suite 204, Ottawa, ON KIN 7E4, Canada. Tel: 705-474-3450; Fax: 705-474-1947; e-mail: cjar@nipissingu.ca; Web site: http://journals.nipissingu.ca/index.php/cjar/issue/archive
Publication Type: Journal Articles; Reports - Research; Tests/Questionnaires
Education Level: Secondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: Canada
Grant or Contract Numbers: N/A
Author Affiliations: N/A