NotesFAQContact Us
Collection
Advanced
Search Tips
Back to results
Peer reviewed Peer reviewed
Direct linkDirect link
ERIC Number: EJ1232597
Record Type: Journal
Publication Date: 2019-Dec
Pages: 21
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-0047-2395
EISSN: N/A
Available Date: N/A
Gamifying Instruction and Engaging Students with Breakout EDU
Journal of Educational Technology Systems, v48 n2 p192-212 Dec 2019
As technology advances at an unprecedented rate and the job market continually evolves, educators are challenged with effectively engaging students and preparing them for success after graduation. The current landscape requires a shift from lecture-based, content-focused instruction to hands-on, student-centered techniques that foster lifelong learning competencies. Gamification provides an effective approach for creating exciting, active learning experiences that promote critical mindsets such as collaboration, problem-solving, persistence, and adaptability. These abilities are especially valuable for first-year students who are making the transition from high school to college research and learning. This article provides an example of how the authors have implemented Breakout EDU games to engage first-year students and help them develop skills and mindsets for success in college and beyond.
SAGE Publications. 2455 Teller Road, Thousand Oaks, CA 91320. Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail: journals@sagepub.com; Web site: http://sagepub.com.bibliotheek.ehb.be
Publication Type: Journal Articles; Reports - Descriptive
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: New York (Albany)
Grant or Contract Numbers: N/A
Author Affiliations: N/A