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ERIC Number: EJ1229336
Record Type: Journal
Publication Date: 2019
Pages: 4
Abstractor: As Provided
ISBN: N/A
ISSN: EISSN-0778-3906
EISSN: N/A
Available Date: N/A
Young Children's School Day Sedentary Behavior and Physical Activity in Interactive versus Non-Interactive Active Video Games
Fu, You; Burns, Ryan D.; Gomes, Emma; Hsu, Ya-Wen; Gao, Zan
JTRM in Kinesiology, Sep 2019
Differences between interactive active video games (AVGs) and non-interactive AVGs on sedentary behavior, light physical activity, and moderate-to-vigorous physical activity has never been compared. Therefore, the purpose of this study to compare differences between two AVGs modalities on sedentary behavior, light physical activity, and moderate-to-vigorous physical activity implemented within an academic classroom setting in children. Participants were 44 children (20 girls; mean age = 7.68 [plus or minus] 1.49 years) from two elementary schools. Over 3 weeks, children in the non-interactive AVGs group completed three 10-minute classroom-based AVGs sessions daily (Monday-Friday). Children in the interactive video gaming group spent an identical amount of time daily in classroom-based AVGs. Participants' school day sedentary behavior and physical activity were assessed across 3 weeks using accelerometers. Linear mixed effects models were employed to compare differences between AVGs modalities across 3 weeks on sedentary behavior and physical activity controlling for the potential confounding of age and sex. Children participating in the interactive video gaming had a 14.4% greater increase in sedentary behavior, a 2.4% greater increase in light physical activity, and a 7.4% greater decrease in moderate-to-vigorous physical activity from Week 1 to Week 3 relative to non-interactive AVGs (p < 0.001). After adjusting for age and sex, across all time-points, children who participated in interactive gaming had lower sedentary behavior (mean difference = -45.8%, p < 0.001), lower light physical activity (mean difference = -5.1%, p = 0.034), and higher moderate-to-vigorous physical activity (mean difference = 24.7%, p < 0.001) compared to children participating in non-interactive AVGs. Although children participating in the 3-week interactive video gaming had lower sedentary behavior, lower light physical activity, and higher moderate-to-vigorous physical activity compared to non-interactive gaming, the magnitude of the differences were not sustained across the intervention.
Sports Media. Jagerslaan 9, 3120 Tremelo, Belgium. Tel: +32-16531027; e-mail: sportsmedia.org@gmail.com; Web site: http://www.sports-media.org/
Publication Type: Journal Articles; Reports - Research
Education Level: Elementary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A
Author Affiliations: N/A