ERIC Number: EJ1204509
Record Type: Journal
Publication Date: 2019-Feb
Pages: 20
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-1042-1629
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Available Date: N/A
The Impacts of Peer Competition-Based Science Gameplay on Conceptual Knowledge, Intrinsic Motivation, and Learning Behavioral Patterns
Chen, Ching-Huei
Educational Technology Research and Development, v67 n1 p179-198 Feb 2019
The present study investigates how the different modes of game-design triggers learning outcomes, focusing on peer learning and intergroup competition. A problem-solving science game was developed to help secondary students to learn about the motion of objects. Participants (N = 110) from an urban middle school were randomly assigned to four game-design conditions (individual-competition, individual-no-competition, peer-competition, and peer-no-competition). The results indicated that the peer-competition and peer-no-competition groups outperformed those in the individual-competition and individual-no-competition groups in terms of conceptual knowledge. Additionally, peer-competition groups exhibited higher interest and value and lower tension than those in the individual gameplay groups. Patterns of learning behavior revealed the emergence of in situ science-related problem solving in the peer-competition mode of GBL. Implications on the effectiveness of game-design for GBL are discussed.
Descriptors: Peer Relationship, Computer Games, Competition, Outcomes of Education, Urban Schools, Middle School Students, Teaching Methods, Motion, Science Instruction, Comparative Analysis, Concept Formation, Student Interests, Behavior Patterns, Learning Processes, Problem Solving, Scientific Concepts, Learning Motivation
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Publication Type: Journal Articles; Reports - Research; Tests/Questionnaires
Education Level: Middle Schools; Secondary Education; Junior High Schools
Audience: N/A
Language: English
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Author Affiliations: N/A