ERIC Number: EJ1183276
Record Type: Journal
Publication Date: 2018
Pages: 12
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-1081-3004
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Available Date: N/A
Literary Analysis Using Minecraft: An Asian American Youth Crafts Her Literacy Identity
Marlatt, Rick
Journal of Adolescent & Adult Literacy, v62 n1 p55-66 Jul-Aug 2018
This article describes a recent teacher researcher's investigation of digitized literature study at a Midwestern U.S. high school during the 2015-2016 school year that explored the use of digital literacies to support student-centered literary analysis. Digital literacy practices position literature students to connect with texts in authentic ways. In their reading of "The Outsiders" by S.E. Hinton, students used the video game Minecraft to re-create scenes, respond to literary elements, and analyze deeper meanings. The analyses of one particular student resulted in powerful explorations of identity. Using qualitative research tools, the author analyzed her case through observations, interviews, and student-created artifacts to understand how this popular technology could facilitate literary analysis at the secondary level.
Descriptors: High School Students, Asian American Students, Literary Criticism, Student Centered Learning, Video Games, Self Concept, Qualitative Research, Observation, Interviews, Case Studies, Student Developed Materials
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Publication Type: Journal Articles; Reports - Research
Education Level: High Schools
Audience: N/A
Language: English
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