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ERIC Number: ED667994
Record Type: Non-Journal
Publication Date: 2021
Pages: 149
Abstractor: As Provided
ISBN: 979-8-5346-5813-2
ISSN: N/A
EISSN: N/A
Available Date: 0000-00-00
Learning through Minecraft: A Phenomenological Study of Game-Based Instruction in Higher Education
Anjelica B. Hart
ProQuest LLC, Ed.D. Dissertation, The Chicago School of Professional Psychology
This qualitative research study explored the procedures and instructional practices of implementing game-based learning within a course and/or curriculum in higher education. Game-based learning is structured to integrate gameplay into a subject matter to increase a student's ability to acquire and apply knowledge to the real world. Furthermore, game-based learning promotes student engagement, collaboration, critical thinking, problem-solving and motivation to learn. This phenomenological study explored Minecraft: Education Edition as a game-based learning tool implemented in higher education. In addition, educational advantages and challenges of incorporating Minecraft: Education Edition in higher education were evaluated. [The dissertation citations contained here are published with the permission of ProQuest LLC. Further reproduction is prohibited without permission. Copies of dissertations may be obtained by Telephone (800) 1-800-521-0600. Web page: http://www.proquest.com.bibliotheek.ehb.be/en-US/products/dissertations/individuals.shtml.]
ProQuest LLC. 789 East Eisenhower Parkway, P.O. Box 1346, Ann Arbor, MI 48106. Tel: 800-521-0600; Web site: http://www.proquest.com.bibliotheek.ehb.be/en-US/products/dissertations/individuals.shtml
Publication Type: Dissertations/Theses - Doctoral Dissertations
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A
Author Affiliations: N/A