ERIC Number: ED665520
Record Type: Non-Journal
Publication Date: 2008
Pages: 395
Abstractor: As Provided
ISBN: 979-8-5699-4942-7
ISSN: N/A
EISSN: N/A
Available Date: N/A
Ancient Architecture in Virtual Reality: Does Immersion Really Aid Learning?
Jeffrey Jacobson
ProQuest LLC, Ph.D. Dissertation, University of Pittsburgh
This study explored whether students benefited from an immersive panoramic display while studying subject matter that is visually complex and information-rich. Specifically, middle-school students learned about ancient Egyptian art and society using an educational learning game, "Gates of Horus," which is based on a simplified three dimensional computer model of an Egyptian temple. First, we demonstrated that the game is an effective learning tool by comparing written post-test results from students who played the game and students in a no-treatment control group. Next, we compared the learning results of two groups of students who used the same mechanical controls to navigate through the computer model of the temple and to interact with its features. One of the groups saw the temple on a standard computer desktop monitor while the other saw it in a visually immersive display (a partial dome). The major difference in the test results between the two groups appeared when the students gave a verbal show-and-tell presentation about the Temple and the facts and concepts related to it. During that exercise, the students had no cognitive scaffolding other than the Virtual Egyptian Temple which was projected on a wall. The student navigated through the temple and described its major features. Students who had used the visually immersive display volunteered notably more than those who had used a computer monitor. The other major tests were questionnaires, which by their nature provide a great deal of scaffolding for the task of recalling the required information. For these tests we believe that this scaffolding aided students' recall to the point where it overwhelmed the differences produced by any difference in the display. We conclude that the immersive display provides better supports for the student's learning activities for this material. To our knowledge, this is the first formal study to show concrete evidence that visual immersion can improve learning for a non-science topic. [The dissertation citations contained here are published with the permission of ProQuest LLC. Further reproduction is prohibited without permission. Copies of dissertations may be obtained by Telephone (800) 1-800-521-0600. Web page: http://www.proquest.com.bibliotheek.ehb.be/en-US/products/dissertations/individuals.shtml.]
Descriptors: Computer Simulation, Building Design, Experiential Learning, Visual Aids, Educational Games, Middle School Students, Computer Uses in Education, Game Based Learning, Scaffolding (Teaching Technique)
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Publication Type: Dissertations/Theses - Doctoral Dissertations
Education Level: Junior High Schools; Middle Schools; Secondary Education
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Language: English
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