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ERIC Number: ED652369
Record Type: Non-Journal
Publication Date: 2023
Pages: 11
Abstractor: As Provided
ISBN: N/A
ISSN: N/A
EISSN: N/A
Available Date: N/A
Developing Digital Accessibility and Inclusion Skills: A Gamification and Flipped Learning Approach
Latifa Dekhici; Sarah Maroc
International Society for Technology, Education, and Science, Paper presented at the International Conference on Studies in Education and Social Studies (ICSES) (Antalya, Turkey, Oct 20-23, 2023)
In this paper, a gamification approach combined with flipped lesson in a training program is described. The program was developed as part of the "InSIDE" Erasmus+ project on the Inclusion of Students with Impairments in Distance Education. The problematic was to find a modern approach and a suitable method to train students with various abilities and from different fields. We used flipped lesson and gamification methods to engage participants and create a more inclusive learning environment. Flipped learning approach is a teaching method that reverses the traditional sequence of instruction, where students first study the content on their own, then collaborate and interact with the teacher and classmates to reinforce and apply their learning. This approach can be particularly beneficial for students with disabilities who may need more time and support to absorb the material and engage in active learning. Gamification, on the other hand, involves the use of game design elements and mechanics to enhance motivation, engagement, and learning outcomes. It can be especially important for students with disabilities who may face additional barriers to learning and participation. The participants underwent training on how to incorporate and use accessibility features in documents, multimedia content, and Moodle platform. We start by breaking down the learning objectives into small, manageable chunks and designing activities that allow students to explore, practice, and apply the concepts in a fun and meaningful way. The practical exercises, inverse lessons, and gamification methods used in the training sessions were effective in engaging participants and creating a more inclusive learning environment. This paper highlights the importance of adapting suitable techniques to improve interaction between teachers and students, particularly those with visual, auditory, or motor impairments. [For the full proceedings, see ED652261.]
International Society for Technology, Education, and Science. 944 Maysey Drive, San Antonio, TX 78227. Tel: 515-294-1075; Fax: 515-294-1003; email: istesoffice@gmail.com; Web site: http://www.istes.org
Publication Type: Speeches/Meeting Papers; Reports - Research
Education Level: N/A
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: Algeria
Grant or Contract Numbers: N/A
Author Affiliations: N/A