NotesFAQContact Us
Collection
Advanced
Search Tips
Back to results
Peer reviewed Peer reviewed
PDF on ERIC Download full text
ERIC Number: ED631102
Record Type: Non-Journal
Publication Date: 2022
Pages: 13
Abstractor: As Provided
ISBN: N/A
ISSN: N/A
EISSN: N/A
Available Date: N/A
The Use of Gamification and Digital Activities in a Foreign Language Online Class
International Society for Technology, Education, and Science, Paper presented at the International Conference on Education in Mathematics, Science and Technology (ICEMST) (Antalya, Turkey, Mar 24-27, 2022)
Since the COVID-19 Pandemic and the developing of online teaching, it was important to find some alternative teaching solutions to keep the learners motivated and focused on their learning processes. In this purpose, gamification, mainly "Kahoot," as well as some digital activities were introduced in my French as a foreign language course. The aim of this study is to examine the students' attitude and perception regarding the use of "Kahoot" and digital activities. This study is undertaken in a French language elective course at the university. 160 beginner students are enrolled. The study implements a survey approach that regroups quantitative and qualitative data collected from a 24-question-questionnaire. The results show that a big portion of the respondents like using "Kahoot" as it brings fun, challenge and motivation to the class. The digital activities are appreciated as well as they permit to the students to have more practice. [For the complete proceedings, see ED631021.]
International Society for Technology, Education, and Science. 944 Maysey Drive, San Antonio, TX 78227. Tel: 515-294-1075; Fax: 515-294-1003; email: istesoffice@gmail.com; Web site: http://www.istes.org
Publication Type: Speeches/Meeting Papers; Reports - Research
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A
Author Affiliations: N/A