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ERIC Number: ED620332
Record Type: Non-Journal
Publication Date: 2019
Pages: 226
Abstractor: As Provided
ISBN: 978-3-030-27785-7
ISSN: ISSN-2753-0744
EISSN: N/A
Available Date: N/A
Graduate Skills and Game-Based Learning: Using Video Games for Employability in Higher Education. Digital Education and Learning
Barr, Matthew
Digital Education and Learning
This book explores the efficacy of game-based learning to develop university students' skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as "World of Warcraft" and "Minecraft." Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers.
Palgrave Macmillan. Available from: Springer Nature. One New York Plaza, Suite 4600 New York, NY 10004. Tel: 800-777-4643; Tel: 212-460-1500; Fax: 212-460-1700; e-mail:customerservice@springernature.com; Web site: https://www-springer-com.bibliotheek.ehb.be/gp/education-language
Publication Type: Books; Reports - Evaluative
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A
Author Affiliations: N/A