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ERIC Number: ED594341
Record Type: Non-Journal
Publication Date: 2015
Pages: 17
Abstractor: As Provided
ISBN: N/A
ISSN: N/A
EISSN: N/A
Available Date: N/A
Situated Gaming: Beyond Games as Instructional Technology
Mechtley, Adam
Educational Media and Technology Yearbook
Some recent science education scholarship has called for a renewed focus on empowering learners to engage with science for personally and socially meaningful purposes. However, engaging with science in these ways requires that learners adopt epistemic aims in their activity, which we cannot take for granted. I argue here that serious games could support these goals, but that our approaches to their design and implementation require greater attention to the cultural and historical aspects of the activity systems in which they are being used. Attention to these elements provides us with powerful tools for situating our designs in use contexts. [For the complete volume, "Educational Media and Technology Yearbook, Volume 39," see ED594284.]
Springer. 233 Spring Street, New York, NY 10013. Tel: 800-777-4643; Tel: 212-460-1500; Fax: 212-348-4505; e-mail:abstracting-indexing@springer.com; Web site: http://www.springer.com.bibliotheek.ehb.be/series/8617
Publication Type: Reports - Evaluative
Education Level: N/A
Audience: N/A
Language: English
Sponsor: National Science Foundation (NSF)
Authoring Institution: N/A
Grant or Contract Numbers: DGE1256259
Author Affiliations: N/A