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ERIC Number: ED579295
Record Type: Non-Journal
Publication Date: 2017-Dec
Pages: 3
Abstractor: As Provided
ISBN: N/A
ISSN: N/A
EISSN: N/A
Available Date: N/A
Gamifying Outdoor Social Inquiry Learning with Context-Aware Technology
Jong, Morris Siu-Yung; Chan, Tom; Tam, Vincent; Hue, Ming-Tak
International Association for Development of the Information Society, Paper presented at the International Association for Development of the Information Society (IADIS) International Conference on Educational Technologies (5th, Sydney, Australia, Dec 11-13, 2017)
Gamification is a strategy of using game mechanics and experience design to digitally engage people to achieve intended goals in non-game contexts. There has been increasing discussion among educators and researchers about harnessing the idea of gamification to enhance current learning and teaching practices in school education. This paper presents our initiative to gamify outdoor social inquiry learning with context-aware technology, as well as briefly reporting its pedagogic effectiveness measured in a quasi-experimental study. [The work described in this paper was substantially supported by a grant from the Research Grants Council of Hong Kong Special Administration Region, China (Project No.: 14616815). For the complete proceedings, see ED579282.]
International Association for the Development of the Information Society. e-mail: secretariat@iadis.org; Web site: http://www.iadisportal.org
Publication Type: Speeches/Meeting Papers; Reports - Research
Education Level: Secondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: Hong Kong
Grant or Contract Numbers: N/A
Author Affiliations: N/A