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ERIC Number: ED572171
Record Type: Non-Journal
Publication Date: 2016-Aug
Pages: 7
Abstractor: As Provided
ISBN: N/A
ISSN: N/A
EISSN: N/A
Available Date: N/A
Investigating the Affective Learning in a 3D Virtual Learning Environment: The Case Study of the Chatterdale Mystery
Molka-Danielsen, Judith; Hadjistassou, Stella; Messl-Egghart, Gerhilde
Research-publishing.net, Paper presented at the EUROCALL 2016 Conference (23rd, Limassol, Cyprus, Aug 24-27, 2016)
This research is motivated by the emergence of virtual technologies and their potential as engaging pedagogical tools for facilitating comprehension, interactions and collaborations for learning; and in particular as applied to learning second languages (L2). This paper provides a descriptive analysis of a case study that examines affective learning outcomes. We present an extension of an Affective Learning Model (ALM) in light of gaming in a 3D Virtual Learning Environment (VLE) in support of an L2 course. We identify affordances while applying an example of a serious game within the selected VLE. The findings of this case investigation give evidence that the gaming activities supported affective learning outcomes. This finding aligns with prior research of the ALM. Our research is based on a set of data collected during a case study as part of Euroversity, a three-year European Commission Project (2011-2014). [For the complete volume of short papers, see ED572005.]
Research-publishing.net. La Grange des Noyes, 25110 Voillans, France. e-mail: info@research-publishing.net; Web site: http://research-publishing.net
Publication Type: Reports - Research; Speeches/Meeting Papers
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: Europe; Austria
Grant or Contract Numbers: N/A
Author Affiliations: N/A