ERIC Number: ED562234
Record Type: Non-Journal
Publication Date: 2013-Oct
Pages: 9
Abstractor: As Provided
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Some Psychometric and Design Implications of Game-Based Learning Analytics
Gibson, David; Clarke-Midura, Jody
International Association for Development of the Information Society, Paper presented at the International Association for Development of the Information Society (IADIS) International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA) (Fort Worth, TX, Oct 22-24, 2013)
The rise of digital game and simulation-based learning applications has led to new approaches in educational measurement that take account of patterns in time, high resolution paths of action, and clusters of virtual performance artifacts. The new approaches, which depart from traditional statistical analyses, include data mining, machine learning, and symbolic regression. This article briefly describes the context, methods and broad findings from two game-based analyses and describes key explanatory constructs use to make claims about the users, as well as the implications for design of digital game-based learning and assessment applications. [For the full proceedings, see ED562107.]
Descriptors: Psychometrics, Educational Games, Educational Research, Data Collection, Data Analysis, Simulation, Regression (Statistics), Scores, Electronic Learning, Network Analysis, Multivariate Analysis, Design
International Association for the Development of the Information Society. e-mail: secretariat@iadis.org; Web site: http://www.iadisportal.org
Publication Type: Speeches/Meeting Papers; Reports - Research
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Language: English
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