NotesFAQContact Us
Collection
Advanced
Search Tips
Back to results
ERIC Number: ED289502
Record Type: Non-Journal
Publication Date: 1987
Pages: 19
Abstractor: N/A
ISBN: N/A
ISSN: N/A
EISSN: N/A
Available Date: N/A
How To Design Educational Games and Simulations. Teaching and Learning in Higher Education, 19.
Ellington, Henry
A sequel to the booklet "How Games and Simulations Can Be Used in Tertiary Education," this booklet begins by looking at ways in which participative exercises of the game/simulation/case study type can be used by teachers and trainers working in further and higher education. A process for the identification of a clearly-defined need for an exercise of this type is then outlined, followed by guidelines for formulating the basic idea for a new exercise: (1) the choice of content; (2) the choice of format, e.g., a simple manual exercise, a card game, a board game, or a computer-based exercise; (3) the choice of overall structure of the exercise, e.g., a linear, branching, radial, cyclic, interactive, or composite structure; and (4) how to use these structures in each of the different types of formats. Three stages in the conversion of the basic idea into a viable educational package are also described, including deciding on the overall form of the package, producing a prototype, and field testing and revising the prototype package. Several alternative ways of making the exercise generally available are also suggested. Models of the various structures and the development process for prototype packages of each format are included, and two items recommended for further reading are listed. (MES)
Publication Type: Guides - Non-Classroom; Information Analyses
Education Level: N/A
Audience: Practitioners; Teachers
Language: English
Sponsor: Robert Gordon's Inst. of Technology, Aberdeen (Scotland).
Authoring Institution: Scottish Central Institutions Committee for Educational Development.
Grant or Contract Numbers: N/A
Author Affiliations: N/A