ERIC Number: ED113159
Record Type: Non-Journal
Publication Date: 1973
Pages: 26
Abstractor: N/A
ISBN: N/A
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The Effect of Instructional Gaming upon Absenteeism: The First Step.
Allen, Layman E.; Main, Dana B.
This study focuses on the affective dimension of learning as influenced by a learning environment organized around instructional gaming. Experimental and control classes of seventh- and eighth-grade students taught by the same teachers for both semesters participated in the 1972-73 study. The experimental learning environment contained three components in addition to regular mathematics instruction: (1) the mathematics game EQUATIONS; (2) a twice-a-week tournament; and (3) the organization of the classes into teams. The student absentee rates were selected as the measure of students' attitudes toward the learning environments. Results indicated: (1) the mean absentee rate in nongame classes was significantly higher than in game classes; (2) the mean absentee rate of students switched from first term game classes to second term nongame classes was significantly greater in the second term; (3) the evidence for a carryover effect of participation in a games class for one term in lessening absenteeism in a nongames class in the second term was tenuous. (Author/JBW)
Descriptors: Affective Behavior, Attendance Patterns, Attitudes, Class Activities, Educational Games, Experiential Learning, Game Theory, Games, Grade 7, Grade 8, Junior High Schools, Learning Motivation, Mathematical Enrichment, Mathematics Education, Problem Solving, Research, Secondary Education, Secondary School Mathematics
Publication Type: Reports - Research
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