ERIC Number: ED097267
Record Type: RIE
Publication Date: 1974
Pages: 124
Abstractor: N/A
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Turn to p. 84....
Reid, Avis
This book contains game-planning ideas which will help instructors and students design games to fit the needs of their own particular schools and communities. The strategies and plans are recommended for classes of social problems, human relations, psychology, and can also be used with summer camp groups, chambers of commerce, clubs, and church groups. Topics discussed include: (1) what is a simulated game; (2) why use simulated games; (3) brief historical background of simulations; (4) who uses games; (5) types of games; (6) teachers and students as game designers; (7) steps to consider in planning a game; (8) game requirements; (9) workshop ideas to help teachers and students develop a simple game; (10) hints on how to prepare your own game plan; and (11) a sample game to outline and play. The "In a Nutshell" section, contains 35 ideas which can be developed into a full-scale classroom simulated game for all grade levels on a variety of topics ranging from energy problems and community studies to human awareness. Statement of the problem, game objectives, scenario, characters and goals, resources, rules, and evaluation and feedback are briefly discussed for each idea. A bibliography of books on gaming and names and addresses of commercial game sources are also included. (Author/RM)
Descriptors: Adult Education, Community Education, Curriculum Development, Educational Games, Elementary Education, Game Theory, Games, Human Relations, Problem Solving, Secondary Education, Simulation, Social Problems, Social Sciences, Teacher Education, Therapy, Workshops
Open Door Books at the Redwood House, 205 West 16th Street, Glencoe, Minnesota 55336 (6.60)
Publication Type: Guides - General
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