ERIC Number: ED086800
Record Type: Non-Journal
Publication Date: 1972
Pages: 30
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"Microville II": A Simulation-Gaming Device Designed to Instruct Community Leaders in the Development of Programs on a Community-Wide Basis.
Snider, John C.
"Microville II," a simulation-game idea, is a creative effort to develop and apply resources, processes, and programs necessary to resolve contemporary problems faced by rural and urban leaders. The strategy is that a community council has been established within the community of "Microville" and participants assume the various roles of the council members who represent a variety of community agencies. The simulation-gaming device is designed as a model for securing substantial changes in management behavior of community leaders and in their inter-personal perceptions of their professional roles as change agents, facilitators, coordinators and energizers. Participants of the simulation-game experience are exposed to the identification and utilization of concepts most relevant to program development as well as the social processes involved in decision-making and problem-solving. The instructional model consists of five key components: philosophy; needs and wants (strategy, kinds of data, analyses, priorities); objectives; implementation (human, physical and financial resources); and evaluation. (EA)
Descriptors: Administrator Education, Behavior Change, Change Agents, Community Change, Community Development, Community Leaders, Decision Making, Educational Games, Leadership Training, Management Games, Models, Problem Solving, Program Development, Program Improvement, Self Evaluation, Simulated Environment, Simulation, Training Methods
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