ERIC Number: ED081697
Record Type: RIE
Publication Date: 1973-Apr
Pages: 32
Abstractor: N/A
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A Game Simulation of Multilateral Trade for Classroom Use.
Thompson, Gary L.; Carter, Ronald L.
An alternative to existing methods for teaching elementary economic geography courses was developed in a game format to teach the basic process of trade through role playing. Simplifying the complexities of multilateral trade to a few basic decisions and acts, the cognitive objectives are to develop in the student: 1) an understanding of regional economic specialization based on factor endowment; 2) commodity and capital flows in singular global economic systems; 3) investment decision-making and associated risk; 4) the costs of internal and external distortion of free trade; 5) the interdependence of nations engaged in trade; and 6) the comparative disadvantage of some Third World countries in the global trading system. The game is tailored to 36 students, divided into teams representing nine different countries. Appendices contain a summary of the countries, their economic background, an international trade export-import balance sheet and asking prices for each country. The game is divided into two rounds. Instructions for round two and demand cards for each country are provided in appendices. A final evaluation exrcise summarizes each country's trading strategies and results. (Author/KSM)
Descriptors: Class Activities, Cognitive Objectives, Developed Nations, Developing Nations, Economic Development, Economics Education, Educational Games, Elementary Education, Exports, Geographic Regions, Human Geography, Instructional Materials, International Education, International Relations, Role Playing, Simulation, Social Studies, Student Participation, Teaching Guides
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Note: Paper prepared for Special Session on Geographic Simulation Games at the Annual Meeting of the Association of American Geographers, Atlanta, Georgia April, 1973