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Norfarizah Mohd Bakhir; SiBo Zhou; Shu Chen; Zhou Tianlong – Journal of Educational Computing Research, 2025
This study investigates the effectiveness of digital games in arts education for learning art knowledge and enhancing art interest. Art knowledge includes the topics of art history, production, esthetics, and art criticism. A quasi-experimental approach was used in this study. A 1-month course on arts education digital games was conducted with 40…
Descriptors: College Students, Art Education, Art Appreciation, Art Criticism
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Norlia Mat Norwani; Zuriadah Ismail; Rohaila Yusof; Nastasya Athira Mohd Nasir; Anis Suriati Ahmad – Journal of Education and Learning (EduLearn), 2025
Employers often perceive accounting graduates as lacking motivation and soft skills. The research proposes that game-based learning (GBL) will enhance students' motivation, teamwork, critical thinking, communication skills, and promote learning. Research instruments include academic motivation scale (AMS) utilized to measure motivation, skills…
Descriptors: Accounting, Business Education, Game Based Learning, Soft Skills
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Ljerka Jukic Matic; Sonia Abrantes Garcêz Palha – International Electronic Journal of Mathematics Education, 2025
The growing integration of technology into society highlights the need for educational transformation to better equip students for future challenges and the evolving labor market. Digital game-based learning (DGBL) has emerged as a promising strategy for enhancing learning using interactive digital games. This study investigates the implementation…
Descriptors: Secondary School Mathematics, Mathematics Education, Video Games, Computer Games
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Delsa Silva Amino Cufuna; Gizeh Rangel-de Lazaro; Josep M. Duart – Journal of Digital Learning in Teacher Education, 2025
Augmented reality (AR) has emerged as an educational technology with the potential to create immersive learning environments. To use AR, it is essential to integrate didactic strategies that enable pre-service primary school teachers to create digital content for their future students. Our systematic literature review examined how pre-service…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
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Jewoong Moon; Sheunghyun Yeo; Qi Si; Abiodun Stephen Ijeluola – International Journal of Mathematical Education in Science and Technology, 2025
We conducted a scoping review on game-based learning (GBL) for mathematics teacher education. In recent decades, GBL has been largely applied to K-12 education contexts. GBL has aimed to promote students' deeper understanding of mathematics knowledge via game-based activities. With the evolving needs of GBL in mathematics education, recent…
Descriptors: Game Based Learning, Mathematics Teachers, Mathematics Education, Teacher Education
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Leonard A. Annetta; Mark H. Newton; Kelly Schumann – International Journal of Education in Mathematics, Science and Technology, 2025
The Next Generation Science Standards call for engineering design solutions using computer technologies, but many K-12 classrooms either do not have accessible technologies or the teacher pedagogical knowledge on how to effectively implement engineering design into the curriculum. Without access to computer or mobile technologies, teachers are…
Descriptors: Science and Society, Computation, Thinking Skills, Design
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Joni Tzuchen Tang; Shih-Ting Chu; Tung-Feng Chang – Innovation in Language Learning and Teaching, 2025
Early exposure to preschool literacy skills benefits children's language development, and the rise of digital learning provides young children access to information and technology devices. This study investigated the effectiveness of using a tablet learning model combined with a Digital Game-Based Learning Approach and applied handwriting skills…
Descriptors: Handwriting, Alphabets, Game Based Learning, Video Games
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Winarto; Dadan Rosana; Widodo Setiyo Wibowo; Dita Puji Rahayu; Pramudya Wahyu Pradana; Galih Albarra Shidiq – European Journal of STEM Education, 2025
The issue of environmental pollution in urban areas is becoming more prevalent. Students require the implementation of environmental education. The purpose of this study is to analyze the impact of STEM-EfSD games on improving creative thinking and environmental literacy. We employed a quasi-experimental one-group pretest-posttest design as the…
Descriptors: STEM Education, Environmental Education, Pollution, Urban Areas
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Giancarlo Vecchi – Teaching Public Administration, 2025
The objective of the paper is to present the structure and contents of the Urban Innovation scenario, part of the P-Cube educational digital game. The first sections develop the main elements that characterize the debate on the urban and metropolitan areas, from which the P-Cube drew the basis for the development of the game's missions. These…
Descriptors: Educational Games, Video Games, Game Based Learning, Public Policy
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Ting-Chia Hsu; Tai-Ping Hsu – Education and Information Technologies, 2025
While computational thinking (CT) is crucial for modern education, integrating artificial intelligence (AI) into learning poses challenges due to its complexity. Generative AI Drawing (GAID) offers an intuitive method for teaching AI concepts, but barriers such as restrictive access for younger students and limited instructional frameworks hinder…
Descriptors: Teaching Methods, Artificial Intelligence, Educational Games, Freehand Drawing
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Chidera Chinedu Ugo; Sonsoles López-Pernas; Aldo Gordillo; Markku Tukiainen – Review of Education, 2025
This article presents a systematic literature review on escape rooms as a didactic tool for teaching and learning programming. The review examined the programming topics and languages addressed, the educational levels targeted, evaluation methods used and key design elements such as format, duration, location and narrative structure.…
Descriptors: Educational Games, Puzzles, Computer Science Education, Programming
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Alejandro Martel-Santana; Marta Martín-del-Pozo – Technology, Knowledge and Learning, 2025
The use of serious games has been shown to be effective in different subjects of primary education, but they can also help in tackling bullying. A serious game on this subject aimed at primary school students has been developed using RPG Maker software. These resources should be designed considering usability, so that any of their users (teachers…
Descriptors: Bullying, Game Based Learning, Prevention, Elementary School Students
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Mengkorn Pum – Asian Journal of Distance Education, 2025
This pilot study explores the predictive role of weekly game-based online quizzes on academic achievement and engagement in a 15-week foundation of education course at a university. The purpose was to assess how quiz performance relates to midterm and final exam outcomes and student engagement, leveraging Quizizz as a formative assessment tool.…
Descriptors: Game Based Learning, Computer Assisted Testing, Academic Achievement, Learner Engagement
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Chitiyo, George; Zagumny, Lisa; Davis, Krista M.; Littrell, Michael N.; Akenson, Ashley B.; Besnoy, Kevin; Mathende, Allen M.; Potter, Kinsey – International Journal of Curriculum and Instruction, 2021
The purpose of this study was to investigate the experiences and perceptions of teachers who used chess during instruction for an entire academic year in several school districts within a southern U.S. state. Data for the study were obtained via an electronic survey administered to a sample of 62 teachers in Spring 2018. Results of the study…
Descriptors: Teacher Attitudes, Game Based Learning, Games, Teaching Methods
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Dockterman, David; Petscher, Yaacov; McAfee, Alison; Klopfer, Eric; Osterweil, Scot; Diefenthaler, Cody – Practical Assessment, Research & Evaluation, 2021
To inform instruction, screening and diagnostic assessments must collect accurate data about the current state of the learner. Unfortunately, students may find assessments unengaging, intimidating, or irrelevant, undermining the quality of their effort and the quality of the data. The application of gaming to assessments may provide a way to boost…
Descriptors: Game Based Learning, Educational Diagnosis, Diagnostic Tests, Educational Assessment
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