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Zahra Dodangeh; Masoumeh Shojaei; Afkham Daneshfar; Thomas Simpson; Harjiv Singh; Ayoub Asadi – Journal of Motor Learning and Development, 2025
Quiet eye training, a technique focused on optimizing gaze behavior during critical moments, has shown potential for enhancing motor skill acquisition. This study investigates the effects of quiet eye training in both virtual and real-world environments on dart-throwing learning. The participants consisted of 45 female students who were randomly…
Descriptors: Eye Movements, Physical Activities, Psychomotor Skills, Perceptual Motor Learning
Vincent Casamayou; Bruno Bousquet; Justin Dillmann; Nathan Salin; Jean-Paul Guillet; Lionel Canioni; Martin Hachet – Discover Education, 2025
Practical work in optics is essential to understand complex abstract phenomena. Consequently, hands-on experiments are part of most physics' curricula, despite the fact that they can be hard to set up and maintain. In this article, we present a virtual laboratory tool, called SHIRE, which allows students to carry out optical experiments from a…
Descriptors: Hands on Science, Science Experiments, Science Curriculum, Physics
Madison Lee Mason; Caleb Vatral; Clayton Cohn; Eduardo Davalos; Mary Ann Jessee; Gautam Biswas; Daniel T. Levin – Cognitive Research: Principles and Implications, 2025
Although the "eye-mind link" hypothesis posits that eye movements provide a direct window into cognitive processing, linking eye movements to specific cognitions in real-world settings remains challenging. This challenge may arise because gaze metrics such as fixation duration, pupil size, and saccade amplitude are often aggregated…
Descriptors: Eye Movements, Nursing Students, Student Experience, Nursing Education
Kifaya A Sabbah; Fayez Mahamid; Allam Mousa – Journal of Social Studies Education Research, 2025
This paper provides a new experiment based on augmented reality technology in the context of Palestinian higher education. The primary goal is to investigate the effectiveness of AR-based learning on motivation and reflective thinking as crucial indicators of student learning. The research is based on a combined quantitative-qualitative…
Descriptors: Foreign Countries, Computer Simulation, Technology Uses in Education, Higher Education
Wiets Botes – Journal of Inquiry Based Activities, 2025
In the field of teacher education, the traditional approach to teacher preparation is not enough to equip life science pre-service teachers with the practical skill sets and pedagogical insights they need to be effective teachers. Life science pre-service teachers often struggle to transition from theoretical coursework to the practical reality of…
Descriptors: Communities of Practice, Computer Simulation, Biological Sciences, Preservice Teachers
Xiaoshan Huang; Andy Nguyen; Susanne P. Lajoie – European Journal of Psychology of Education, 2025
Socially shared regulated learning (SSRL) plays a crucial role in enhancing collaborative learning processes. This study explores the association between medical residents' team action, SSRL and heart rate changes using BioWorld, a technology-rich learning environment (TRE) designed to support medical practitioners' diagnostic reasoning skills as…
Descriptors: Graduate Medical Education, Metabolism, Clinical Diagnosis, Thinking Skills
Margaret C. Hoffman – Journal of Extension, 2025
Immersive 360 technologies are increasing equity and inclusion, learning motivation, and engagement of students in many educational disciplines. Extension stakeholders could also benefit from the use of this technology in educational settings. The affordability and ease of use adds a tool to the Extension repertoire to interest and engage…
Descriptors: Extension Education, Computer Simulation, Computer Uses in Education, Tourism
Leilei Liang; Tongshuang Yuan; Kai Liu; Chengbin Zheng; Junsong Fei; Songli Mei – Youth & Society, 2025
The purpose of this study was to validate a proposed theoretical model of adolescent internet gaming disorders from a reality-virtual perspective. A questionnaire survey was conducted using random stratified cluster sampling on 3,058 middle school students with internet gaming experience, drawn from four middle schools in a province in northern…
Descriptors: Early Adolescents, Middle School Students, Self Concept, Computer Simulation
Darian Stapleton; Thalia R. Goldstein – Journal of Creative Behavior, 2025
Understanding the impacts of digital media such as video games is critical for scholarship during the digital transformation. While the literature on the effects of video games continues to grow, there is little work on positive effects, including creativity, either as an outcome from or process within games. Video games are a media type that…
Descriptors: Video Games, Creativity, Problem Solving, Play
Shaorong Ji; Nur Azlina Mohamed Mokmin; Jiawei Wang – British Journal of Special Education, 2025
Over the past few decades, virtual reality (VR) has attracted significant academic interest due to its potential to transform traditional educational experiences into highly engaging and interactive environments. VR technology, with its immersive learning capabilities, has been rigorously tested and developed in STEM education and other…
Descriptors: Literature Reviews, Computer Simulation, Dyslexia, Students with Disabilities
Christian Byrne – Journal of Chemical Education, 2025
The Instrumental Analytical Chemistry course, taught in the fifth semester across several programs at the Faculty of Exact Sciences of the National University of La Plata, places a significant emphasis on high-performance liquid chromatography (HPLC). This versatile analytical technique is essential for the separation, identification, and…
Descriptors: Chemistry, Science Instruction, Foreign Countries, Scientific Concepts
Charlott Sellberg; Amit Sharma – International Journal of Computer-Supported Collaborative Learning, 2025
Collaborative learning in high-fidelity simulators is an important part of how master mariner students are preparing for their future career at sea by becoming part of a ship's bridge team. This study aims to inform the design of multimodal learning analytics to be used for providing automated feedback to master mariner students engaged in…
Descriptors: Cooperative Learning, Learning Analytics, Simulation, Ethnography
Jiayan Xie; Ghayth K. S. Al-Shaibani; Jingli Zhao; Othman Talib – Contemporary Educational Technology, 2025
The application potential of the metaverse as an emerging technology in education has sparked widespread attention globally. A systematic review was conducted using the preferred reporting items for systematic reviews and meta-analyses method, which yielded 43 relevant articles from a total of 527 articles to examine the current status and the…
Descriptors: Educational Research, Educational Trends, Computer Simulation, Technology Uses in Education
Yanping Pei; Adam C. Sales; Hyeon-Ah Kang; Tiffany A. Whittaker – International Educational Data Mining Society, 2025
Fully-Latent Principal Stratification (FLPS) offers a promising approach for estimating treatment effect heterogeneity based on patterns of students' interactions with Intelligent Tutoring Systems (ITSs). However, FLPS relies on correctly specified models. In addition, multiple latent variables, such as ability, participation, and epistemic…
Descriptors: Intelligent Tutoring Systems, Measurement, Computation, Simulation
Yanping Pei; Adam Sales; Hyeon-Ah Kang; Tiffany Whittaker – Society for Research on Educational Effectiveness, 2025
As educational technology (EdTech) grows in prominence, so does the urgency to test the efficacy of computer-based learning tools in the field. To answer this need, education researchers have conducted a large number of randomized controlled trials (RCTs) that generate high-quality evidence of EdTech effectiveness. The most important policy goal…
Descriptors: Intelligent Tutoring Systems, Measurement, Computation, Simulation

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