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Tas, Besra – International Journal of Psychology and Educational Studies, 2020
This study aims to examine the anxiety and internet addiction levels of divorced and married individuals. In this study, a statistically significant difference was found between the anxiety and internet addiction levels of married and divorced individuals, where the divorced persons had higher levels of anxiety and internet addiction than the…
Descriptors: Anxiety, Internet, Social Media, Addictive Behavior
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Lazarinis, Fotis; Alexandri, Kyriaki; Panagiotakopoulos, Chris; Verykios, Vasileios S. – Education and Information Technologies, 2020
This study presents a novel application which through storytelling attempts to improve the understanding of students with respect to online risks. Each short story presents a situation that children face while surfing the Internet. Through the emotions of the virtual characters and the existence of specific visual clues the tool seeks to make…
Descriptors: Young Children, Internet, Addictive Behavior, Story Telling
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Shu, Jack – Research in Drama Education, 2020
This Hong Kong project features recovering gambling addicts and their family. During the research, devising and performance sessions were observed, and actors, audience members, artists, and social workers were interviewed. The performing gamblers presented stressful and distressing stories in which their partners struggled to maintain the family…
Descriptors: Foreign Countries, Drama, Ethnography, Addictive Behavior
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Ahmed Alkaabi; Asma Abdallah; Shamma Alblooshi; Fatima Alomari; Sara Alneaimi – Journal of Education and e-Learning Research, 2025
This study examines the opportunities and challenges of employing ChatGPT in higher education, identifies essential user competencies, and evaluates its impact in the absence of formal policy guidelines. A qualitative case study design involved interviews with 10 faculty members and 10 students at a federal university in the United Arab Emirates.…
Descriptors: Artificial Intelligence, Teaching Methods, Computer Software, Higher Education
Bullard, Jessica L. – ProQuest LLC, 2023
The advent of the Digital Age has brought with it the pervasive influx of technology, which has influenced every aspect of life, including that of the educational realm. The purpose of this study was to determine whether a connection exists between prolonged or frequent exposure to technology, specifically via smartphone usage, and issues such as…
Descriptors: Addictive Behavior, Telecommunications, Handheld Devices, Religious Schools
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Asafo-Adjei, Ramos; Mensah, Ronald Osei; Klu, Ernest Kwesi; Swanzy-Impraim, Enock – Cogent Education, 2023
The nexus among social media usage and the English language writing performances of a Ghanaian English as Second Language (ESL) class was investigated in this enquiry. The simple qualitative case study design was used, and the data was collected from a co-educational government secondary school Form 2 General Arts One class in Ghana. A focus group…
Descriptors: Foreign Countries, Social Media, English (Second Language), Second Language Instruction
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Camfield, Eileen Kogl; Bayers, Leslie – Journal of the Scholarship of Teaching and Learning, 2023
This article explores prevalent stories about "Gen Z" students that unintentionally undercut both their success and learner-centered pedagogies. The authors consider how those beliefs might be reframed to serve all learners more effectively. We also explore how the racial reckoning, health pandemics, social unrest, and additional…
Descriptors: Age Groups, Trauma, Stereotypes, Student Centered Learning
Jeff Bender – ProQuest LLC, 2023
At an unrivaled and enduring pace, computing has transformed the world, resulting in demand for a universal fourth foundation beyond reading, writing, and arithmetic: computational thinking (CT). Despite increasingly widespread acceptance of CT as a crucial competency for all, transforming education systems accordingly has proven complex. The…
Descriptors: Addictive Behavior, Game Based Learning, Evaluation Methods, Computation
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E. L. Cary; D. Bergen-Cico; S. Sinegar; M. K. A. Schutt; E. C. Helminen; J. C. Felver – Journal of American College Health, 2024
Objective: Mindfulness-based stress reduction (MBSR) reduces anxiety among undergraduate students; however, there is limited evidence demonstrating mechanistic underpinnings. Theoretical models implicate cognitive self-regulation as a mechanism. This study explored whether an adapted MBSR embedded in a college course reduced anxiety and if…
Descriptors: Metacognition, Stress Management, Stress Variables, Anxiety
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Jiehui Hu; Xun Li; Jia Li; Wanyu Zhang; Yuxin Lan; Zhao Gao; Shan Gao – Journal of Multilingual and Multicultural Development, 2024
A growing body of research has provided evidence for the foreign language effect on thinking, notably decision-making. Our prior work found reduction of recency effect following positive feedback in a foreign language as compared to the native tongue during even-probability gambling. However, the fundamental mechanisms underlying this effect…
Descriptors: Risk, Second Language Instruction, Second Language Learning, Brain Hemisphere Functions
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Seema, Riin; Heidmets, Mati; Konstabel, Kenn; Varik-Maasik, Ene – Journal of Psychoeducational Assessment, 2022
We present the development and validation of the Digital Addiction Scale for Teenagers (DAST), describing the pilot study (N = 40 students) and main study (N = 4493) with Estonian students aged 11-19, in spring 2020. Our aim was to create a scale suitable for psychoeducational assessment of teenagers' behaviour and feelings towards digital…
Descriptors: Test Construction, Addictive Behavior, Adolescents, Information Technology
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Hebebci, Mustafa Tevfik; Bertiz, Yasemin; Alan, Selahattin – International Society for Technology, Education, and Science, 2022
Today's digital games attract the attention of many people from various age groups. Some sources suggest that acquaintance with digital games is as low as three years old. When digital games are evaluated from a general perspective, it is seen that the largest user group is individuals in adolescence and youth period. Individuals at this age spend…
Descriptors: Computer Games, Addictive Behavior, Student Attitudes, Physical Health
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Idil, Önder; Çakir, Recep; Akman, Emrah – Participatory Educational Research, 2022
The purpose of this study was to assess in-service preschool teachers' and preschool teacher candidates' levels of Nomophobia (NO MObile PHone phOBIA) and FoMO (Fear of Missing Out). This study is a quantitative one in its nature, and rests on the correlational survey design from descriptive research models. We recruited a total of 310…
Descriptors: Preschool Teachers, Preservice Teachers, Handheld Devices, Fear
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Cengiz, Recep; Er, Batuhan – Journal of Educational Issues, 2021
The aim of this study is to examine the relationship between university students free time management, social media addiction and life satisfaction during the COVID-19 pandemic. The sample group of the study consists of 114 female and 291 male university students. Free Time Management Scale, Social Media Addiction Scale and Life Satisfaction Scale…
Descriptors: College Students, Time Management, Leisure Time, Social Media
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Omoyemiju, Michael Adeniyi; Popoola, Bayode Isaiah – British Journal of Guidance & Counselling, 2021
In this study the prevalence of internet addiction was ascertained among students of a university in Nigeria, using a survey design method. A sample of 1448 students was selected through a proportionate sampling technique. Data were collected using Young's (1998) Internet Addiction Test. Fourteen percent of the students exhibited severe levels of…
Descriptors: Incidence, Internet, Computer Use, Handheld Devices
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