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Haynes, Joanna – Studies in Philosophy and Education, 2013
Family-focused community education implies a relational pedagogy, whereby people of different ages and experiences, including children, engage interdependently in the education of selves and others. Educational projects grow out of lived experiences and relationships, evolving in dynamic conditions of community self-organisation and…
Descriptors: Community Education, Community Schools, Parent Participation, Age Differences
Herne, Steve; Adams, Jeff; Atkinson, Dennis; Dash, Paul; Jessel, John – International Journal of Art & Design Education, 2013
The "Future Something Project" ("FSP"), a two-year action research project, was devised to nurture the creative and technological talent of small groups of young people at risk by creating a structured network, mentored and driven by creative professionals exploring innovative ways for the two distinct target groups to work…
Descriptors: At Risk Persons, Young Adults, Telecommunications, Information Technology
Hartzell, Stephanie A.; Hong, Eunsook – Journal of Creative Behavior, 2016
The relationship between adolescent extra-curricular activities and choice of graduate-education field was examined among students from three fields of study, science (n = 12), art (n = 12), and education (n = 14), using qualitative and quantitative methods. Results of profile analysis indicated that the different majors participated in…
Descriptors: Adolescents, Creative Development, Creativity, Extracurricular Activities
Ata, Ridvan – Turkish Online Journal of Educational Technology - TOJET, 2016
This study explores teaching experiences of educators within the virtual world of Second Life (SL) and pedagogical practices adopted. A blended approach is applied by using physical classrooms, BlackboardTM, web-based resources, and the virtual world of SL in an Information Literacy (IL) class for 1st year undergraduate students at an institution…
Descriptors: Foreign Countries, Teaching Experience, Web Based Instruction, Computer Simulation
Crow, Sherry R.; Kastello, Lisa – School Library Research, 2016
This paper is based on two studies conducted in Colorado Springs, Colorado, in 2008 and in Kampala, Uganda, in 2014. The basic research question addressed in both studies was: "What are the experiences in the lives of upper elementary-aged children that foster an intrinsic motivation to seek information?" The secondary question was:…
Descriptors: Elementary School Students, Motivation, Information Seeking, Personality
Martin, Caitlin K.; Nacu, Denise; Pinkard, Nichole – Journal of Learning Analytics, 2016
Online environments can cultivate what have been referred to as 21st century skills and capabilities, as youth contribute, pursue, share, and interact around work and ideas. Such environments also hold great potential for addressing digital divides related to the development of such skills by connecting youth in areas with fewer resources and…
Descriptors: Data Collection, Data Interpretation, Creativity, Socialization
Meyer, Kimberly; Wurdinger, Scott – Journal of Educational Issues, 2016
This research aimed to examine students' perceptions of their life skills while attending project-based learning (PBL) schools. The study focused on three questions including: (1) What are students' perceptions of their development of life skills in project-based learning schools?; (2) In what ways, if any, do students perceive an increase in…
Descriptors: Student Attitudes, Daily Living Skills, Student Projects, Skill Development
Nimer, Ameen Mohammad – Journal of Educational Issues, 2016
This study aims at identifying the reality of stimulating educational environment for creativity at the Najran University (NU), and the importance of the availability of certain influencing factors, which in turn contribute to the provision of innovative and creative projects. Reviewing the literature and related studies, the importance of the…
Descriptors: Foreign Countries, College Environment, Creativity, Innovation
Clennon, Ornette D.; Kagan, Carolyn; Lawthom, Rebecca; Swindells, Rachel – International Journal of Inclusive Education, 2016
In this paper, we critically reflect, through the lens of liberation psychology, on our experiences of using participative community arts in work with young people and intergenerational groups in inner-city Manchester, UK. We used mixed methods to examine the impact of and engagement with community arts in two projects. One study was quasi…
Descriptors: Foreign Countries, Community Programs, Urban Areas, Quasiexperimental Design
Alexander, B.; Adams Becker, S.; Cummins, M. – New Media Consortium, 2016
"Digital Literacy: An NMC Horizon Project Strategic Brief" was commissioned by Adobe Systems to explore an increasingly pressing challenge for United States higher education institutions: advancing digital literacy among students and faculty. Unfortunately, lack of agreement on what comprises digital literacy is impeding many colleges…
Descriptors: Information Literacy, Technological Literacy, Definitions, Instructional Leadership
Simonton, Dean Keith – Teaching of Psychology, 2012
In the past decade, the psychological study of creativity has accelerated greatly. To facilitate the teaching of creativity, I provide an overview of the recent literature. The overview begins by discussing recent empirical results and research trends. This discussion specifically treats creativity's cognitive, differential, developmental, and…
Descriptors: Creativity, Creative Development, Instruction, Teaching Methods
Polenick, Courtney Allyn; Flora, Stephen Ray – Psychological Record, 2012
The effects of social praise contingent on either usual (conventional) or unusual (unconventional) responses during an object uses task were assessed on measures of generalized creativity in two novel, unrelated tasks. Participants were 20 older adults, ages 63 to 89 years (M = 80.90), who were recruited from a joint skilled nursing and assisted…
Descriptors: Creativity, Social Reinforcement, Residential Care, Data Collection
South, Andy – Primary Science, 2012
Creating charts and graphs is all about visual abstraction: the process of representing aspects of data with imagery that can be interpreted by the reader. Children may need help making the link between the "real" and the image. This abstraction can be achieved using symbols, size, colour and position. Where the representation is close to what…
Descriptors: Computer Graphics, Creativity, Elementary School Science, Scientific Concepts
Botha, R. J. – Research in Education, 2012
As countries struggle to transform their education systems to equip learners with the knowledge and skills needed to function in rapidly changing societies, the roles and expectations for school leaders have also changed. School reform initiatives that are continually taking place necessitate new ways of thinking with regard to our concept of…
Descriptors: Foreign Countries, Educational Change, Instructional Leadership, School Based Management
Xiao-jiang, Zhao; Xue-ting, Zhao – Online Submission, 2012
In China, improving students' creativity is becoming an important goal of modern colleges and universities, especially in the domain of science and technology. The efforts made for this goal can be observed not only in classroom, but also in activities and competitions which were held out-of-school. This paper will firstly give a brief description…
Descriptors: Innovation, Extracurricular Activities, Foreign Countries, Creativity

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