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Jia-Hua Zhao; Shu-Tao Shangguan; Ying Wang – Journal of Computer Assisted Learning, 2025
Background: Computational thinking (CT) is a fundamental ability required of individuals in the 21st-century digital world. Past studies show that generative artificial intelligence (GenAI) can enhance students' CT skills. However, GenAI may produce inaccurate output, and students who rely too much on AI may learn little and be unable to think…
Descriptors: Artificial Intelligence, Technology Uses in Education, Skill Development, Computation
Michelle Hodara; Ming Yin – Education Northwest, 2025
Computational thinking encompasses proficiencies in computer science and general problem-solving and can support students' learning across subject areas and success in science, technology, engineering, and mathematics (STEM) education and career pathways. To support students' STEM outcomes, many school districts are offering computer science…
Descriptors: Computation, Thinking Skills, Outcomes of Education, STEM Education
Rina Zviel Girshin; Nathan Rosenberg; Ida Kukliansky – Journal of Research in Childhood Education, 2024
This longitudinal study of robot programming in early childhood (ROPEC) was performed based on summative and formative assessments of the robotics program in kindergarten and year one of elementary school. The study aims to broaden our knowledge about children's understanding of programming, their confidence in ability to read and write programs,…
Descriptors: Kindergarten, Grade 1, Early Childhood Education, Computation
Mensure Alkis Küçükaydin; Hakan Çite; Hakan Ulum – Education and Information Technologies, 2024
Students enter the science, technology, engineering, and mathematics (STEM) pipeline in primary school, but leak out of it over time for various reasons. To prevent leaks, it is important to understand the variables that affect attitudes towards STEM learning from an early age. This study sought to examine the predictors of young students' STEM…
Descriptors: Foreign Countries, Elementary School Students, STEM Education, Student Attitudes
Emily A. Brown – ProQuest LLC, 2024
Previous research has been limited regarding the measurement of computational thinking, particularly as a learning progression in K-12. This study proposes to apply a multidimensional item response theory (IRT) model to a newly developed measure of computational thinking utilizing both selected response and open-ended polytomous items to establish…
Descriptors: Models, Computation, Thinking Skills, Item Response Theory
Seyedahmad Rahimi; Russell Almond; Andrea Ramírez-Salgado; Christine Wusylko; Lauren Weisberg; Yukyeong Song; Jie Lu; Ted Myers; Bowen Wang; Xiaomaon Wang; Marc Francois; Jennifer Moses; Eric Wright – Journal of Computer Assisted Learning, 2024
Background: Stealth assessment is a learning analytics method, which leverages the collection and analysis of learners' interaction data to make real-time inferences about their learning. Employed in digital learning environments, stealth assessment helps researchers, educators, and teachers evaluate learners' competencies and customize the…
Descriptors: Competence, Models, Research Methodology, Research Design
Peer reviewedDongho Shin – Grantee Submission, 2024
We consider Bayesian estimation of a hierarchical linear model (HLM) from small sample sizes. The continuous response Y and covariates C are partially observed and assumed missing at random. With C having linear effects, the HLM may be efficiently estimated by available methods. When C includes cluster-level covariates having interactive or other…
Descriptors: Bayesian Statistics, Computation, Hierarchical Linear Modeling, Data Analysis
Gang Yang; Dan Zheng; Ji-Huan Chen; Qun-Fang Zeng; Yun-Fang Tu; Xiao-Li Zheng – Interactive Learning Environments, 2024
The game-based learning approach to developing students' computational thinking (CT) current has received attention from researchers. However, the compatibility between games and instruction is often insufficient to accommodate the entertaining and educational nature of the curriculum entirely, and the benefits of game-based learning could be…
Descriptors: Role Playing, Educational Games, Mental Computation, Learner Engagement
Naomi Thompson – Research in Mathematics Education, 2024
Mathematics remains a gatekeeper in schools; educators and researchers must carefully consider how diverse mathematical practices can be recognised and valued. To explore how math is recognised in the craft of weaving, which has been described as highly mathematical with roots in innovations by women, I interviewed 22 experienced weavers about…
Descriptors: Mathematics Instruction, Teaching Methods, Arithmetic, Computation
Mahboobeh Mehrvarz; Fahimeh Keshavarzi; Elham Heidari; Bruce M. McLaren – Interactive Learning Environments, 2024
Many professionals consider computational thinking an essential skill in the twenty-first century. Furthermore, some studies demonstrate that computer-based networking skills and digital environments can improve computational thinking. A challenging question to be addressed is whether informal learning in a digital context is related to…
Descriptors: Computation, Thinking Skills, Skill Development, Social Networks
I -Jui Lee; Hsiu-Ting Hsu – Interactive Learning Environments, 2024
Autism Spectrum Disorder (ASD) involves social skills deficits, hindering effective communication and meaningful relationships. Prior research indicates that Augmented Reality (AR) games appeal to children with ASD for learning social skills but lack a structured framework and clear instructions for grasping social concepts. Therefore, this…
Descriptors: Computer Simulation, Story Telling, Educational Strategies, Computation
Fan Xu; Ana-Paula Correia – Journal of Computing in Higher Education, 2024
As online learning has become an inevitable trend in the post-peak era of the COVID-19 pandemic, distributed pair programming (DPP) is gaining momentum in both education and industry. DDP serves as a collaborative programming approach and also benefits the development of computational thinking, a fundamental skill in today's world. This study…
Descriptors: Programming, Computer Science Education, Cooperative Learning, Learning Activities
Vaso Anastasiou; Yiota H. Diakou; Charoula Angeli – International Association for Development of the Information Society, 2024
This study examines the impact of educational robotics and cross-age peer tutoring in primary education and focuses explicitly on the outcomes for tutors and tutees. Forty students from a public school in a European country participated, with fifth graders as tutors and fourth graders as tutees. Using the LEGO Education SPIKE Prime Set, both…
Descriptors: Robotics, Peer Teaching, Tutoring, Outcomes of Education
Wahid Yunianto; Selen Galiç; Zsolt Lavicza – International Journal of Education in Mathematics, Science and Technology, 2024
ChatGPT has become a significant topic of interest in the field of education, prompting of the potential applications of such technology. The utilization of ChatGPT may facilitate the fostering of 21st century skills, such as computational thinking (CT) and technology, which could subsequently provide a means of offering students personalized…
Descriptors: Mental Computation, Mathematics Education, Computer Software, Synchronous Communication
Marianthi Grizioti; Chronis Kynigos – Informatics in Education, 2024
Even though working with data is as important as coding for understanding and dealing with complex problems across multiple fields, it has received very little attention in the context of Computational Thinking. This paper discusses an approach for bridging the gap between Computational Thinking with Data Science by employing and studying…
Descriptors: Computation, Thinking Skills, Data Science, Classification

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