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Kaplan, Frederic; Oudeyer, Pierre-Yves; Bergen, Benjamin – Infant and Child Development, 2008
Computational models have played a central role in the debate over language learnability. This article discusses how they have been used in different "stances", from generative views to more recently introduced explanatory frameworks based on embodiment, cognitive development and cultural evolution. By digging into the details of certain specific…
Descriptors: Cognitive Development, Computation, Models, Language Acquisition
Berthouze, Luc; Goldfield, Eugene C. – Infant and Child Development, 2008
This paper seeks to foster a discussion on whether experiments with robots can inform theory in infant motor development and specifically (1) how the interactions among the parts of a system, including the nervous and musculoskeletal systems and the forces acting on the body, induce organizational changes in the whole, and (2) how exploratory…
Descriptors: Infants, Experiments, Theories, Child Development
Wilen-Daugenti, Tracey – Peter Lang New York, 2012
Higher education in the U.S. has traditionally prepared students for work and social success, but with families, work, and society itself undergoing revolutionary change, is this preparation sufficient to develop the 21st-century workforce? This book explores how evolving family structures, new ways of balancing work and personal lives, and rapid…
Descriptors: Higher Education, Industry, Influence of Technology, Social Change
Watching, Creating and Achieving: Creative Technologies as a Conduit for Learning in the Early Years
McDonald, Susan; Howell, Jennifer – British Journal of Educational Technology, 2012
This paper describes the use of robotics in an Early Years classroom as a tool to aid the development of technological skills in a creative environment rich with literacy and numeracy opportunities. The pilot project illustrates how a three-phase process can result in the development of: (1) emergent literacy and numeracy, (2) digital access for…
Descriptors: Foreign Countries, Pilot Projects, Numeracy, Engineering
Sherrell, Linda; Malasri, Kriangsiri; Mills, David; Thomas, Allen; Greer, James – Journal of Computers in Mathematics and Science Teaching, 2012
From 2004-2007, the University of Memphis carried out the NSF-funded Tri-P-LETS (Three P Learning Environment for Teachers and Students) project to improve local high-school computer science curricula. The project reached a total of 58 classrooms in eleven high schools emphasizing problem solving skills, programming concepts as opposed to syntax,…
Descriptors: Workshops, Inservice Teacher Education, Partnerships in Education, Secondary School Teachers
Peer reviewedDeal, Walter F. – Technology Teacher, 1997
Discusses a variety of sensors--specifically those of the NASA Mars Pathfinder Lander--and identifies other kinds of sensor technologies used in the industrial and scientific world. Suggests that using sensors to solve technological problems is limited only by one's creativity and imagination. (JOW)
Descriptors: Robotics, Technology Education
Gorman, Lynn – Tech Directions, 2007
In this article, the author describes how students in Kirk Marshall's industrial technology class at Bloomsburg Area High School, Pennsylvania, designed and manufactured battling robots (BattleBots) and their participation in an annual national robotics competition. According to Marshall, designing and building a complex robot would be virtually…
Descriptors: Competition, Robotics, Computer Assisted Design, Computers
Bernstein, Debra; Crowley, Kevin – Journal of the Learning Sciences, 2008
Children's worlds are increasingly populated by intelligent technologies. This has raised a number of questions about the ways in which technology can change children's ideas about important concepts, like what it means to be alive or smart. In this study, we examined the impact of experience with intelligent technologies on children's ideas about…
Descriptors: Intelligence, Individual Characteristics, Concept Formation, Robotics
Nugent, Gwen; Barker, Bradley; Grandgenett, Neal; Adamchuk, Viacheslav I. – Journal of Research on Technology in Education, 2010
This study examined the impact of robotics and geospatial technologies interventions on middle school youth's learning of and attitudes toward science, technology, engineering, and mathematics (STEM). Two interventions were tested. The first was a 40-hour intensive robotics/GPS/GIS summer camp; the second was a 3-hour event modeled on the camp…
Descriptors: Control Groups, Intervention, Robotics, Middle School Students
Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed.; Mascia, Maria Lidia, Ed. – International Association for Development of the Information Society, 2019
These proceedings contain the papers of the 16th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2019), held during November 7-9, 2019, which has been organized by the International Association for Development of the Information Society (IADIS) and co-organised by University Degli Studi di Cagliari, Italy.…
Descriptors: Teaching Methods, Cooperative Learning, Engineering Education, Critical Thinking
Peer reviewedMurphy, Patricia J. – Technology Teacher, 1997
Describes the national robotics competition sponsored by For Inspiration and Recognition of Science & Technology (FIRST). (JOW)
Descriptors: Competition, Robotics, Technology Education
Arita, A.; Hiraki, K.; Kanda, T.; Ishiguro, H. – Cognition, 2005
As technology advances, many human-like robots are being developed. Although these humanoid robots should be classified as objects, they share many properties with human beings. This raises the question of how infants classify them. Based on the looking-time paradigm used by [Legerstee, M., Barna, J., & DiAdamo, C., (2000). Precursors to the…
Descriptors: Robotics, Developmental Psychology, Infants
Wallace, Scott A.; McCartney, Robert; Russell, Ingrid – Computer Science Education, 2010
Project MLeXAI [Machine Learning eXperiences in Artificial Intelligence (AI)] seeks to build a set of reusable course curriculum and hands on laboratory projects for the artificial intelligence classroom. In this article, we describe two game-based projects from the second phase of project MLeXAI: Robot Defense--a simple real-time strategy game…
Descriptors: Games, Intercollegiate Cooperation, Curriculum Design, Curriculum Implementation
Sullivan, Florence R.; Moriarty, Mary A. – Journal of Technology and Teacher Education, 2009
Much educational software is designed from a specific pedagogical stance. How teachers conceive of the pedagogical stance underlying the design will affect how they utilize the technology; these conceptions may vary from teacher to teacher and from teacher to designer. There may be a conflict between the designer's pedagogical beliefs inscribed in…
Descriptors: Discovery Learning, Educational Technology, Secondary School Teachers, Teaching Methods
Roman, Harry T. – Tech Directions, 2006
Robots are simply computers that can interact with their environment. Some are fixed in place in industrial assembly plants for cars, appliances, micro electronic circuitry, and pharmaceuticals. Another important category of robots is the mobiles, machines that can be driven to the workplace, often designed for hazardous duty operation or…
Descriptors: Robotics, Technology Education, Class Activities

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