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Crabtree, John; Zhang, Xihui – Journal of Information Technology Education: Innovations in Practice, 2015
Teaching advanced programming can be a challenge, especially when the students are pursuing different majors with diverse analytical and problem-solving capabilities. The purpose of this paper is to explore the efficacy of using a particular problem as a vehicle for imparting a broad set of programming concepts and problem-solving techniques. We…
Descriptors: Computer Science Education, Programming Languages, Information Technology, Problem Solving
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Kurushkin, Mikhail; Mikhaylenko, Maria – Journal of Chemical Education, 2015
An educational card game, "Chemical Alias," has been developed as an alternative method of reviewing students' knowledge of nomenclature. In contrast to conventional tests, this highly competitive activity is a fun and effective way to examine and reinforce nomenclature. The students play in pairs, using Clark's famous spiral arrangement…
Descriptors: Science Instruction, Secondary School Science, High Schools, College Science
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Watkins, John J. – College Mathematics Journal, 2012
Latin squares form the basis for the recreational puzzles sudoku and KenKen. In this article we show how useful several ideas from number theory are in solving a KenKen puzzle. For example, the simple notion of triangular number is surprisingly effective. We also introduce a variation of KenKen that uses the Gaussian integers in order to…
Descriptors: Number Concepts, Numbers, Puzzles, College Mathematics
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Elran, Yossi – College Mathematics Journal, 2012
One of Martin Gardner's most famous columns introduced John Conway's game of Life. The inverse problem, finding a previous generation in the Game of Life given some extra constraints, was introduced a few years ago and is referred to as Retrolife. In this paper we present a puzzle played on a chessboard that is isomorphic to a variation of…
Descriptors: Games, Puzzles, Mathematical Concepts, College Mathematics
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Gomez, Cristina; Novak, Dani – Teaching Children Mathematics, 2014
The Common Core State Standards for Mathematics (CCSSM) (CCSSI 2010) emphasize the Standards for Mathematical Practice (SMP) that describe processes and proficiencies included in the NCTM Process Standards (NCTM 2000) and in the Strands for Mathematical Proficiency (NRC 2001). The development of these mathematical practices should happen in…
Descriptors: Mathematics Instruction, Academic Standards, Numbers, Puzzles
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Needleman, Jonathan – College Mathematics Journal, 2013
Boggle logic puzzles are based on the popular word game Boggle played backwards. Given a list of words, the problem is to recreate the board. We explore these puzzles on a 3 x 3 board and find the minimum number of three-letter words needed to create a puzzle with a unique solution. We conclude with a series of open questions.
Descriptors: College Mathematics, Mathematics Instruction, Puzzles, Mathematical Concepts
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Lafton, Tove – Contemporary Issues in Early Childhood, 2015
Various forms of digital devices have established themselves as resources within constructions of professional practices in early childhood education. This article is centred on the question of how we might rethink an example of digital practice based on a Foucauldian understanding of discourse and a rhizomatic understanding of digital practice…
Descriptors: Technological Literacy, Early Childhood Education, Technology Uses in Education, Kindergarten
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Olmedo-Torre, Noelia; Farrerons Vidal, Oscar – Journal of Technology and Science Education, 2017
We present a strategy for the acquisition and assessment of autonomous learning conducted as part of the Graphic Expression in Engineering (GE) degree course during the first quarter at the Escola Universitària d'Enginyeria Tècnica Industrial de Barcelona (EUETIB). The strategy employed is the puzzle technique in the classroom and multiple-choice…
Descriptors: Engineering Education, Independent Study, Foreign Countries, Puzzles
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Yuviler-Gavish, Nirit; Krisher, Hagit – Journal of Educational Computing Research, 2016
Computerized training systems offer a promising new direction in the training of executive functions, in part because they can easily be designed to offer feedback to learners. Yet, feedback is a double-edged sword, serving a positive motivational role while at the same time carrying the risk that learners may become dependent on the feedback they…
Descriptors: Computer Assisted Instruction, Training, Executive Function, Feedback (Response)
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Begum, Jahanara – International Journal of Language Education, 2019
In recent years, there has been a growing recognition of language teaching being more and more communication oriented. The traditional classroom teaching is facing a big challenge and is gradually being replaced by learner-centered approaches putting learner as individual into the core of learning process. This means learner autonomy gets to be…
Descriptors: Personal Autonomy, College Students, English (Second Language), Second Language Learning
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Marcondes, Fernanda K.; Moura, Maria J. C. S.; Sanches, Andrea; Costa, Rafaela; Oliveira de Lima, Patricia; Groppo, Francisco Carlos; Amaral, Maria E. C.; Zeni, Paula; Gaviao, Kelly Cristina; Montrezor, Luís H. – Advances in Physiology Education, 2015
The aim of the present article is to describe a puzzle developed for use in teaching cardiac physiology classes. The puzzle presents figures of phases of the cardiac cycle and a table with five columns: phases of cardiac cycle, atrial state, ventricular state, state of atrioventricular valves, and pulmonary and aortic valves. Chips are provided…
Descriptors: Puzzles, Human Body, Teaching Methods, Physiology
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Subiaul, Francys; Zimmermann, Laura; Renner, Elizabeth; Schilder, Brian; Barr, Rachel – Journal of Cognition and Development, 2016
During the first 5 years of life, the versatility, breadth, and fidelity with which children imitate change dramatically. Currently, there is no model to explain what underlies such significant changes. To that end, the present study examined whether task-independent but domain-specific--elemental--imitation mechanism explains performance across…
Descriptors: Imitation, Preschool Children, Manipulative Materials, Rewards
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Richmond, Tom; Young, Aaron – College Mathematics Journal, 2013
"Instant Insanity II" is a sliding mechanical puzzle whose solution requires the special alignment of 16 colored tiles. We count the number of solutions of the puzzle's classic challenge and show that the more difficult ultimate challenge has, up to row permutation, exactly two solutions, and further show that no…
Descriptors: Mathematics Instruction, College Mathematics, Puzzles, Mathematical Concepts
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Miller, Jonas G.; Kahle, Sarah; Lopez, Monica; Hastings, Paul D. – Developmental Psychology, 2015
The links among mothers' compassionate love for their child, autonomic nervous system activity, and parenting behavior during less and more challenging mother-child interactions were examined. Mothers expressed and reported less negative affect when they exhibited autonomic patterns of increased parasympathetic dominance (high parasympathetic…
Descriptors: Mothers, Affective Behavior, Parent Child Relationship, Neurology
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Montrezor, Luís H. – Advances in Physiology Education, 2016
The evaluation process is complex and extremely important in the teaching/learning process. Evaluations are constantly employed in the classroom to assist students in the learning process and to help teachers improve the teaching process. The use of active methodologies encourages students to participate in the learning process, encourages…
Descriptors: Physiology, Active Learning, Medical Students, Learning Activities
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