NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 1,351 to 1,365 of 1,848 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Rotbain, Yosi; Marbach-Ad, Gili; Stavy, Ruth – Journal of Science Education and Technology, 2008
We present an active way to use a computer animation in secondary molecular genetics class. For this purpose we developed an activity booklet that helps students to work interactively with a computer animation which deals with abstract concepts and processes in molecular biology. The achievements of the experimental group were compared with those…
Descriptors: Experimental Groups, Control Groups, Animation, Computer Graphics
Peer reviewed Peer reviewed
Direct linkDirect link
Boz, Nihat; Boz, Yezdan – Journal of Science Teacher Education, 2008
The purpose of this study was to investigate prospective chemistry teachers' knowledge about instructional strategies, one component of pedagogical content knowledge about introducing particulate theory, as well as sources of this knowledge. Twenty-two prospective chemistry teachers participated in the study. Data were collected by the means of a…
Descriptors: Educational Strategies, Chemistry, Knowledge Base for Teaching, Pedagogical Content Knowledge
Baek, Youngkyun; Whitton, Nicola – IGI Global, 2013
In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on…
Descriptors: Foreign Countries, Educational Technology, Student Attitudes, Second Language Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Stokes-Huby, Heather; Vitale, Dale E. – Journal of Chemical Education, 2007
This exercise integrates the infrared unknown identification ("IR-ID") experiment common to most organic laboratory syllabi with computer molecular modeling. In this modification students are still required to identify unknown compounds from their IR spectra, but must additionally match some of the absorptions with computed frequencies they…
Descriptors: Organic Chemistry, Science Laboratories, Science Instruction, Science Experiments
Peer reviewed Peer reviewed
Direct linkDirect link
Nikirk, Martin – Tech Directions, 2007
New video and computer game ideas reach the stage of production by a company when they are "pitched" by game developers to game publishers. Learning how to "pitch" technology products has great educational value for technology education students. In this article, the author shares his experience with helping his students master…
Descriptors: Video Games, Pilot Projects, Technology Education, Computers
Roach, D. K. – Visual Education, 1974
Four methods for producing animation in instructional visuals are presented. (HB)
Descriptors: Animation, Audiovisual Instruction, Diagrams, Illustrations
Cheetham, Edward Joseph, II – 1987
This master's thesis provides a description of the proposed art form called single-frame cinema, which is a category of computer imagery that takes the temporal polarities of photography and cinema and unites them into a single visual vignette of time. Following introductory comments, individual chapters discuss (1) the essential physical…
Descriptors: Aesthetic Values, Animation, Art Expression, Computer Graphics
Van Baerle, Susan Lynn – 1985
This master's thesis begins by discussing the differences between 3-D computer animation of solid three-dimensional, or monolithic, objects, and the animation of characters, i.e., collections of movable parts with soft pliable surfaces. Principles from two-dimensional character animation that can be transferred to three-dimensional character…
Descriptors: Animation, Characterization, Computer Graphics, Production Techniques
Wassmuth, Birgit L. – 1978
Using computers to produce art began with scientists, mathematicians, and individuals with strong technical backgrounds who used the graphic material as visualizations of data in technical fields. People are using computer art in advertising, as well as in painting; sculpture; music; textile, product, industrial, and interior design; architecture;…
Descriptors: Advertising, Animation, Art Materials, Commercial Art
Barcus, F. Earle – 1971
This paper is a report of two studies which were conducted on children's television. The first, "Saturday Children's Television," is a content analysis of programming and advertising matter on four Boston commercial TV stations. The second, "Romper Room, An Analysis," focuses on that program's commercial practices. The first…
Descriptors: Activities, Animation, Children, Commercial Television
Shain, Charles H. – 1976
This description of the process used and the problems encountered by an amateur super 8 film maker in producing a 13 minute film on a limited budget for use in formal library instruction at the University of California at Berkeley, provides practical advice to prospective film makers contemplating a similar project. The film uses animation to…
Descriptors: Animation, Film Production, Library Instruction, Library Services
Cole, Rodney W.; And Others – Engineering Education, 1986
Describes: (1) the equipment used to develop instructional films using computer graphics; (2) how the films are constructed; and (3) the resulting modules. The modules focus on concepts students find difficult (such as operation of a simple latch), functional relationships, and dynamic problems. (JN)
Descriptors: Animation, Computer Graphics, Engineering Education, Higher Education
Fleisher, Paul – Classroom Computer Learning, 1986
Learning how to create smooth animation on the computer is a two-step process. Step one (discussed in SE 539 133) involves creating shapes. In the second step, students animate their newly created shapes. The programing necessary to accomplish the animation is discussed. (JN)
Descriptors: Animation, Computer Graphics, Computer Science Education, Microcomputers
Torrence, David R. – Training and Development Journal, 1985
The author presents suggestions concerning the use of video in training programs. Suggestions involve viewing angles, use of humor or animation, models, subtitles and repetition, note taking, feedback, number of viewers, visual and auditory distractions, and use of data. (CT)
Descriptors: Animation, Film Production, Imagery, Models
Roessling, Guido; Freisleben, Bernd – 2000
This paper provides a short review of the following basic approaches for generating animations so that teachers can determine the way best suited for them and be better prepared to select a tool addressing their needs: (1) using classical presentation tools such as PowerPoint; (2) visual editing using drag and drop or selection of options; (3)…
Descriptors: Animation, Audiovisual Aids, Computer Software, Computer Uses in Education
Pages: 1  |  ...  |  87  |  88  |  89  |  90  |  91  |  92  |  93  |  94  |  95  |  ...  |  124