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Kewalramani, Sarika; Kidman, Gillian; Palaiologou, Ioanna – European Early Childhood Education Research Journal, 2021
This study explores the use of interactive Artificial Intelligence (AI)-interfaced robotic toys within early childhood (EC) settings to develop children's inquiry literacy. Arguments about the appropriate role of AI in EC education have received much attention when examining the potential of the integration of technology into children's play and…
Descriptors: Artificial Intelligence, Robotics, Toys, Play
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Mohebi, Laila; Meda, Lawrence – Early Childhood Education Journal, 2021
The global pandemic of COVID-19 forced trainee teachers from the United Arab Emirates to have virtual field experiences in the field of early childhood education. The various stakeholders, young children, families, preservice teachers, and university faculty hold different perceptions of online teaching formats. The purpose of this study was to…
Descriptors: Preservice Teachers, Student Attitudes, Online Courses, Field Experience Programs
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Marchlik, Paulina; Wichrowska, Kamila; Zubala, Ewelina – Education and Information Technologies, 2021
The article presents selected aspects of the empirical qualitative research conducted by the authors at the end of the first wave of the COVID-19 pandemic in Poland, in July and August 2020. As in March 2020 SARS-CoV-2 virus started to spread, the Polish Ministry of Education decided to close nearly all educational institutions, and teachers were…
Descriptors: Technology Integration, Information Technology, Electronic Learning, Distance Education
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Seckin Kapucu, Munise; Yurtseven Avci, Zeynep; Sural, Irfan – Turkish Online Journal of Distance Education, 2021
This study aims to examine experiences of science teachers in the training process they attended for innovative technology applications. Case study method, one of the qualitative research methods, was used for study design. 35 science teachers, who work in public schools affiliated to Ministry of National Education in seven regions of Turkey have…
Descriptors: Material Development, Instructional Materials, Science Instruction, Instructional Effectiveness
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Günbatar, Mustafa Serkan – Journal of Educational Technology Systems, 2021
The purpose of this research was to determine the effectiveness of the instruction process using the flipped classroom (FC) model within the scope of Computer Networks and Communication course. Theoretically, the community of inquiry model was taken as a reference and the effectiveness of the instruction process was evaluated accordingly. Students…
Descriptors: Flipped Classroom, Higher Education, Preservice Teacher Education, Preservice Teachers
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Cloude, Elizabeth B.; Carpenter, Dan; Dever, Daryn A.; Azevedo, Roger; Lester, James – Journal of Learning Analytics, 2021
Reflection is critical for adolescents' problem solving and learning in game-based learning environments (GBLEs). Yet challenges exist in the literature because most studies lack a theoretical perspective and clear operational definition to inform how and when reflection should be scaffolded during game-based learning. In this paper, we address…
Descriptors: Game Based Learning, Video Games, Learning Analytics, Microbiology
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Sofianidis, Angelos; Kallery, Maria – Education Sciences, 2021
Teachers' knowledge rooted in classroom practices guides their actions when dealing with a specific subject matter. To assess the quality of these practices, a close examination of the "classroom reality" is needed. The present study, which was carried out in Greece, investigates secondary science teachers' practices. To record these…
Descriptors: Classroom Techniques, Teacher Effectiveness, Science Teachers, Secondary School Teachers
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Bonneton-Botte, Nathalie; Beucher-Marsal, Claude; Bara, Florence; Muller, Julie; Corf, Laurence Le; Quéméneur, Marielle; Dare, Maud – Journal of Early Childhood Literacy, 2021
The process of teaching and learning handwriting is complex and laborious. A digital learning environment in the form of a tablet app could enhance teachers' knowledge of writer characteristics and their management of classroom diversity. This study aims to identify the needs of cursive writing teachers from a survey of 164 kindergarten teachers…
Descriptors: Handwriting, Teaching Methods, Scaffolding (Teaching Technique), Classroom Techniques
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Nassr, Rasheed Mohammad; Aldossary, Alia Ahmed; Nasir, Haidawati – Malaysian Journal of Learning and Instruction, 2021
Purpose: This study explored students' perspective of using emotion-aware Virtual Learning Environment (VLE) in Malaysia's higher education institutions. The purpose is to investigate the relationships amongst dimensions of Technology Readiness Index (TRI), attitude, intention to use VLE, and lecturer interaction. The outcomes concerned the…
Descriptors: Intention, Adoption (Ideas), Virtual Classrooms, Electronic Learning
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Dunn, Michael William; Miller, Darcy; Stair, Mari; Welsh-Griffin, Heather – Journal of Research in Childhood Education, 2021
Many children find writing to be a challenge. This exploratory case study included four students with a learning disability who had writing goals/objectives in their individual education program. The students participated in a larger project in which they learned and practiced writing with an iPad art app. Planning a text with digital art offered…
Descriptors: Children, Learning Disabilities, Students with Disabilities, Elementary School Students
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Hamzah, N. Hafiza; Nasir, M. Khalid M.; Wahab, Jamalullail Abdul – Journal of Education and e-Learning Research, 2021
Education involving digital technology is the latest transformation of the education system, especially during the occurrence of the COVID-19 pandemic. The Malaysian Ministry of Education (MOE) has taken the initiative to spearhead efforts to develop the skills and potential of students in the use of digital technology. The main purpose of this…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, COVID-19
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Pinto, Rafael Darque; Peixoto, Bruno; Melo, Miguel; Cabral, Luciana; Bessa, Maximino – Education Sciences, 2021
Virtual reality has shown to have great potential as an educational tool when it comes to new learning methods. With the growth and dissemination of this technology, there is a massive opportunity for teachers to add this technology to their methods of teaching a second/foreign language, since students keep showing a growing interest in new…
Descriptors: Second Language Learning, Second Language Instruction, Research Reports, Computer Games
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Sun, Haibin; Liu, Tingting – Higher Education Studies, 2021
The COVID-19 pandemic has had a serious impact on education at all levels and types, and the education system, including colleges and universities, has been forced to respond by a sudden shift to online teaching. Successful online teaching requires careful thinking, planning, and technical and human support from teachers. Based on the reflection…
Descriptors: Student Centered Learning, Electronic Learning, Mechanics (Physics), COVID-19
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Chen, Zan; Chia, Arthur; Bi, Xiaofang – Studies in Continuing Education, 2021
In line with Singapore's nationwide digital journey, the Training and Adult Education (TAE) sector of Singapore has launched the Innovation Learning 2020 initiative to catalyse the adoption of technology in the TAE sector. This paper presents findings from three projects we have conducted on innovative learning and discusses how learning and…
Descriptors: Educational Innovation, Adult Education, Adult Educators, Curriculum Design
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Sharma, Amit; Nazir, Salman – Education Sciences, 2021
Maritime Education and Training (MET) is an integral part of the global maritime industry, playing an essential role in ensuring that the sector is supplied continuously with a skilled workforce. The successful outcomes of the educational content delivery in MET institutes depend, to a certain extent, on the maritime instructor's ability to create…
Descriptors: Marine Education, Industry, Pedagogical Content Knowledge, Technological Literacy
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