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Shields, Samantha Michele – ProQuest LLC, 2022
Engineering education has a long and well-researched history; however, recent declines in the number of undergraduate students entering and matriculating through to graduation has commanded the engineering education community's attention. To help counter the declining number of students entering and persisting in engineering, an engineering…
Descriptors: Engineering Education, Active Learning, Undergraduate Students, Academic Persistence
Andrew Layne McDevitt – ProQuest LLC, 2022
The use of student-centered instruction or active learning has been linked to higher rates of student success compared to traditional lecture. However, a mechanistic understanding of why active learning "works" has proven elusive. This dissertation explores active learning in Learning Assistant supported courses and makes the case for…
Descriptors: Student Centered Learning, Undergraduate Students, STEM Education, Theory Practice Relationship
Mima S. Laptes-Frangu – ProQuest LLC, 2022
The Next Generation Science Standards (NGSS) have high requirements regarding science knowledge and academic vocabulary that need to be taught to students using research-based curriculum and teaching techniques. Students who receive Special Education services or who are ELL are known to encounter difficulties learning new and complex scientific…
Descriptors: Mainstreaming, Science Education, Regular and Special Education Relationship, Vocabulary
Robert K. May – ProQuest LLC, 2022
This mixed-methods phenomenological case study investigated how the alumni of Science Leadership Academy (SLA), a public high school in Philadelphia, Pennsylvania, became change agents in their communities as a result of their time as students at the school. At the heart of SLA's innovative pedagogy is inquiry-based learning. The school is focused…
Descriptors: Public Schools, High Schools, Leadership Training, Science Education
Rachel Bultemeier Kuck – ProQuest LLC, 2022
One policy ambition of education reform in the last thirty years has been to push public education beyond didactic pedagogies, basic facts, and rote skills toward ambitious instructional experiences and outcomes not only for students of privilege, but also for students of poverty and color. As U.S. education policy and reform have pressed for the…
Descriptors: Active Learning, Student Projects, Educational Policy, Public Education
Matthew C. Mauntel – ProQuest LLC, 2022
Games have shown to be great tools for learning a variety of topics, but few games have been developed mathematics topics at the undergraduate level. One possible avenue is to pursue digital game-based learning. The game "Vector Unknown" was designed from a task from the Inquiry-Oriented Linear Algebra (IOLA) curriculum to connect…
Descriptors: Game Based Learning, Video Games, Undergraduate Students, College Mathematics
Mohammad Zeidan; Xinhua Huang; Ling Xiao; Ruikun Zhao – Journal of Learning Development in Higher Education, 2022
Student engagement is often described as 'the holy grail of learning' (Sinatra, Heddy and Lombardi, 2015, p.1). Higher education educators have been implementing different pedagogical approaches to promote active learning with the aim of improving student engagement. This paper proposes an activity-based learning approach with the use of…
Descriptors: Learner Engagement, Learning Activities, Video Technology, STEM Education
Michelle Barsukov; Lauren Gatta; Larissa Jimenez Gratereaux; Jason Liang; Erica V. Lin; Kathryn Schmechel; Ximena Benavides – About Campus, 2024
The art of looking is a museum and art gallery teaching tool at the core of the Visual Thinking Strategies, a Harvard School of Education pedagogy initiated as an educational experiment for schools across the United States almost two decades ago. Today, a large number of schools implement this teaching method to increase student engagement in a…
Descriptors: Visual Aids, Museums, Arts Centers, Art
Meng-Han Tsai – Journal of Civil Engineering Education, 2024
This research describes a case study of an integrated human-computer interaction (HCI) course for construction engineering students using project-based learning and experiential learning cycle methods. To help engineering students keep pace with the increasing use of information technology (IT) in the construction industry, educational…
Descriptors: Design, Thinking Skills, Student Projects, Active Learning
Kok-Sing Tang; Felicity McLure; John Williams; Catherine Donnelly – Australian Educational Researcher, 2024
Research in STEM education has focussed on integrated STEM projects that combine knowledge and skills across science, technology, engineering, and mathematics. These integrated STEM projects are typically designed by teachers or researchers addressing a limited range of topics that do not always cater well to the diversity of interest among…
Descriptors: STEM Education, High School Students, Grade 10, Grade 9
Kathy Swan; Laura Darolia; Nick Stamoulacatos – Social Studies and the Young Learner, 2024
In this article, the authors unveil the Trade Book Inquiry Design Model (IDM) blueprint. Anchored in a compelling question inspired by a trade book, the new blueprint is broken into two instructional blocks: "Reading and Comprehension" and "Living Social Studies." The inquiry template is designed to be instructionally efficient…
Descriptors: Elementary Education, Books, Inquiry, Social Studies
Nadia Steils; Salwa Hanine – Innovations in Education and Teaching International, 2024
While management education increasingly uses creative crowdsourcing techniques (e.g. hackathons and innovation crowdsourcing) to help students apply their knowledge to real business problems, this research examines crowdsourcing as a learning approach that enhances students' learning experience, not by giving access to knowledge resources, but…
Descriptors: Foreign Countries, College Faculty, College Students, Business Administration Education
Roxana Draganoiu; Florica Moldoveanu; Anca Morar; Alin Moldoveanu – Interactive Learning Environments, 2024
Almost all educational systems still rely on traditional teaching methods: children must absorb huge uncorrelated amounts of information from various disciplines, multidisciplinary aspects are not developed, the fun factor is missing in most of the classes. Many children sometimes do not fully understand the presented theoretical concepts and…
Descriptors: Elementary School Mathematics, Elementary School Students, Middle School Mathematics, Middle School Students
David Juárez-Varón; Manuel Ángel Juárez-Varón; Ana Mengual-Recuerda; Beatriz Andres – International Journal of Game-Based Learning, 2024
This research delves into the comparative analysis of brain activity using gamification in the classroom versus traditional teaching. This study aims to employ neurotechnology to record and analyse the impact of active gamification methodology on relevant variables in the learning process within a traditional university education setting,…
Descriptors: College Students, Human Resources, Personnel Management, Courses
Jennifer M. Vandiver – ProQuest LLC, 2024
The present study investigated the experiences of educators who taught in the virtual world Second Life®. Second Life has shown promise in the field of higher education but identified gaps exist: the identification of a set of best practices, a foundational theory, and educators' experiences using Second Life in higher education. Using a single…
Descriptors: Teacher Attitudes, Computer Games, Computer Mediated Communication, Technology Integration

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