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Clark, Kevin; Sheridan, Kimberly – Journal of Educational Multimedia and Hypermedia, 2010
The findings from an after-school program entitled Game Design through Mentoring and Collaboration (GDMC) funded by the National Science Foundation's Innovative Technology Experiences for Students and Teachers (ITEST) program. A total of 139 middle and high schools students in the Washington, D.C. metropolitan area to learn the basics of…
Descriptors: Mentors, After School Programs, Cooperation, Programming
Capponi, Maria Francisca; Nussbaum, Miguel; Marshall, Guillermo; Lagos, Maria Ester – Educational Technology & Society, 2010
This paper presents a methodology of discovering social action patterns in collaborative learning activities for use in improving activity design, and in particular for restructuring existing designs involving face-to-face social actions to enhance their social dynamics and thus better ensure the achievement of a specified aim. An activity in this…
Descriptors: Foreign Countries, Secondary School Science, Interaction, Classroom Environment
Wallace, Scott A.; McCartney, Robert; Russell, Ingrid – Computer Science Education, 2010
Project MLeXAI [Machine Learning eXperiences in Artificial Intelligence (AI)] seeks to build a set of reusable course curriculum and hands on laboratory projects for the artificial intelligence classroom. In this article, we describe two game-based projects from the second phase of project MLeXAI: Robot Defense--a simple real-time strategy game…
Descriptors: Games, Intercollegiate Cooperation, Curriculum Design, Curriculum Implementation
Fournier, Jean-Pierre; Sansonnet, Jean-Paul – Interactive Technology and Smart Education, 2008
Purpose: This paper aims to sketch the emerging notion of auto-adaptive software when applied to e-learning software. Design/methodology/approach: The study and the implementation of the auto-adaptive architecture are based on the operational framework "ActiveTutor" that is used for teaching the topic of computer science programming in first-grade…
Descriptors: Electronic Learning, Distance Education, Heuristics, Computer Software
Wagner, William P.; Pant, Vik; Hilken, Ralph – Journal of Information Technology Education, 2008
eXtensible Markup Language (XML) is a new technology that is currently being extolled by many industry experts and software vendors. Potentially it represents a platform independent language for sharing information over networks in a way that is much more seamless than with previous technologies. It is extensible in that XML serves as a "meta"…
Descriptors: Internet, Computer Software, Information Technology, Computer Networks
Thomas, Peter; Martin, Elaine – Computers & Education, 2008
This paper builds on research into using multimedia and hypermedia as creative writing tools and reports on a study in using a hypermedia authoring program with middle-years students at an Australian secondary school. The study explored a classroom where collaborative work built on the technical facilities and expertise of young people. The paper…
Descriptors: Creative Writing, Written Language, Hypermedia, Feedback (Response)
Goldenson, Dennis – 1996
The assertion that "higher order" thinking skills can be improved by learning to program computers is not a new one. The idea endures even though the empirical evidence over the years has been mixed at best. In fact, there is no reason to expect that all programming courses will have identical, or even similar, effects. Such courses typically…
Descriptors: Academic Achievement, Authoring Aids (Programming), Computer Software, Computers
Peer reviewedBrown, Edward; Chignell, Mark H. – Journal of Computing in Higher Education, 1993
A pedagogical model of hypertext authoring is presented. The model encourages self-regulated, constructive thinking to create knowledge by manipulating corresponding screen representations. One application of the design-oriented model is described, with screen illustrations. (MSE)
Descriptors: Authoring Aids (Programming), Cognitive Processes, Computer Software, Educational Media
Peer reviewedBeheshti, Jamshid – Education for Information, 1993
Discusses computer programming and why it is important in library and information science (LIS) education. BASIC programming language is recommended as the most appropriate for LIS students, and an example is given of its use in a course at McGill University. (29 references) (LRW)
Descriptors: Course Organization, Foreign Countries, Higher Education, Learning Processes
Solomon, Justin – Learning & Leading with Technology, 2005
Standard methods of teaching an introductory course in computer science, designed to introduce computer programming as a tool for mathematicians and engineers at the university level, are unnecessarily complicated and difficult. They lack a common thread that unifies each unit of material and frequently make use of mathematical notation, technical…
Descriptors: Programming, Introductory Courses, Computers, Programming Languages
Depradine, Colin; Gay, Glenda – Computers and Education, 2004
With the strong link between programming and the underlying technology, the incorporation of computer technology into the teaching of a programming language course should be a natural progression. However, the abstract nature of programming can make such integration a difficult prospect to achieve. As a result, the main development tool, the…
Descriptors: Computers, Computer Software, Programming Languages, Programming
Peer reviewedDuval, Beverly K.; Main, Linda – Library Software Review, 1997
Examines Javascript, a scripting language, as a means of increasing user interactivity with a Web page. The relationship of HTML, Java programming language, and Javascript is discussed; examples of Javascript programs are described; and good Javascript Web sites are listed. (Author/LRW)
Descriptors: Programming Languages, World Wide Web
Peer reviewedDonlevy, Jim – International Journal of Instructional Media, 2004
During the fall of 2004, public broadcasting stations across the United States will be airing an exciting, six-part series: Broadway: The American Musical. Made possible through the generosity of a number of funders, this series details the history of the American musical theater from its humble beginnings to today's multi-million dollar…
Descriptors: Programming (Broadcast), Theater Arts, Music
Branzburg, Jeffrey – Technology & Learning, 2005
How often do people find themselves typing the same information, such as school names and addresses, into document after document? Or using the same sequence of menu commands, such as saving a file in a specific folder (File, Save, navigate to the folder, open the folder, save the file)? People would rather use a short key combination that…
Descriptors: Word Processing, Computers, Internet, Programming
Willett, Peter – Program: Electronic Library and Information Systems, 2006
Purpose: In 1980, Porter presented a simple algorithm for stemming English language words. This paper summarises the main features of the algorithm, and highlights its role not just in modern information retrieval research, but also in a range of related subject domains. Design/methodology/approach: Review of literature and research involving use…
Descriptors: Mathematics, Information Retrieval, Programming, English

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