NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 4,441 to 4,455 of 7,848 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Sorva, Juha; Lönnberg, Jan; Malmi, Lauri – Computer Science Education, 2013
Visual program simulation (VPS) is a new, interactive form of educational program visualisation, in which learners use graphical controls to direct a program's execution rather than simply watching an animation of it. In this article, we report on a qualitative empirical study of novice programmers learning through VPS. From an analysis of…
Descriptors: Visualization, Computer Uses in Education, Interviews, Observation
Peer reviewed Peer reviewed
Direct linkDirect link
Piyayodilokchai, Hongsiri; Panjaburee, Patcharin; Laosinchai, Parames; Ketpichainarong, Watcharee; Ruenwongsa, Pintip – Educational Technology & Society, 2013
With the benefit of multimedia and the learning cycle approach in promoting effective active learning, this paper proposed a learning cycle approach-based, multimedia-supplemented instructional unit for Structured Query Language (SQL) for second-year undergraduate students with the aim of enhancing their basic knowledge of SQL and ability to apply…
Descriptors: Multimedia Instruction, Active Learning, Computer Science Education, Undergraduate Students
Peer reviewed Peer reviewed
Direct linkDirect link
Jagger, Suzy – Innovations in Education and Teaching International, 2013
A commonly used teaching method to promote student engagement is the classroom debate. This study evaluates how affective characteristics, as defined in Bloom's taxonomy, were stimulated during debates that took place on a professional ethics module for first year computing undergraduates. The debates led to lively interactive group discussions…
Descriptors: Computer Science Education, Undergraduate Students, Debate, Group Discussion
Yeom, Soonja; Choi-Lundberg, Derek; Fluck, Andrew; Sale, Arthur – International Association for Development of the Information Society, 2013
Visualizing the structure and relationships in three dimensions (3D) of organs is a challenge for students of anatomy. To provide an alternative way of learning anatomy engaging multiple senses, we are developing a force-feedback (haptic) interface for manipulation of 3D virtual organs, using design research methodology, with iterations of system…
Descriptors: Electronic Learning, Educational Technology, Technology Uses in Education, Higher Education
Association Supporting Computer Users in Education, 2017
The Association Supporting Computer Users in Education (ASCUE) is a group of people interested in small college computing issues. It is a blend of people from all over the country who use computers in their teaching, academic support, and administrative support functions. Begun in 1968 as the College and University Eleven-Thirty Users' Group…
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Computer Software, Conferences (Gatherings)
Peer reviewed Peer reviewed
Direct linkDirect link
Van Name, Barry – Tech Directions, 2012
There is a battlefield where no quarter is given, no mercy shown, but not a single drop of blood is spilled. It is an arena that witnesses the bringing together of high-tech design and manufacture with the outpouring of brute force, under the remotely accessed command of some of today's brightest students. This is the world of battling robots, or…
Descriptors: Females, Engineering, Computer Assisted Design, High School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Boustedt, Jonas – Computer Science Education, 2012
The software industry needs well-trained software designers and one important aspect of software design is the ability to model software designs visually and understand what visual models represent. However, previous research indicates that software design is a difficult task to many students. This article reports empirical findings from a…
Descriptors: Foreign Countries, Computer Software, Computer Science Education, Programming
Peer reviewed Peer reviewed
Direct linkDirect link
Todorovich, E.; Marone, J. A.; Vazquez, M. – IEEE Transactions on Education, 2012
Due to significant technological advances and industry requirements, many universities have introduced programmable logic and hardware description languages into undergraduate engineering curricula. This has led to a number of logistical and didactical challenges, in particular for computer science students. In this paper, the integration of some…
Descriptors: Engineering Education, Computer Science Education, Programming, Electronics
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Mannila, Linda – Informatics in Education, 2010
In this paper, we analyze the errors novice students make when developing invariant based programs. In addition to presenting the general error types, we also look at what students have difficulty with when it comes to expressing invariants. The results indicate that an introductory course utilizing the invariant based approach is suitable from…
Descriptors: Novices, Error Patterns, Difficulty Level, Introductory Courses
Peer reviewed Peer reviewed
Direct linkDirect link
Shannon, Christine – Liberal Education, 2010
Computer science and the liberal arts have much to offer each other. Yet liberal arts colleges, in particular, have been slow to recognize the opportunity that the study of computer science provides for achieving the goals of a liberal education. After the precipitous drop in computer science enrollments during the first decade of this century,…
Descriptors: Majors (Students), Computer Science Education, Interdisciplinary Approach, Computer Science
Peer reviewed Peer reviewed
Direct linkDirect link
Cheng, Y.-P.; Lin, J. M.-C. – IEEE Transactions on Education, 2010
This paper documents several years of experimentation with a new approach to organizing and managing projects in a software engineering course. The initial failure and subsequent refinements that the new approach has been through since 2004 are described herein. The "constrained and guided" approach, as it is called, has helped to reduce…
Descriptors: Foreign Countries, Student Projects, Computer Software, Engineering
Peer reviewed Peer reviewed
Direct linkDirect link
Freiermuth, Mark, Ed.; Zarrinabadi, Nourollah, Ed. – New Language Learning and Teaching Environments, 2020
This edited volume brings together large-scale research as well as case studies from a range of geographical contexts and represents a variety of educational settings involving second language learners and users. Its aim is to explore the interrelated issues of psychology and technology use in second language learning settings as well as in more…
Descriptors: Second Language Learning, Second Language Instruction, Case Studies, Technology Uses in Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Kline, Douglas M.; Vetter, Ron; Barnhill, Karen – Information Systems Education Journal, 2013
This article describes the creation of the Master of Science of Computer Science and Information Systems at University of North Carolina Wilmington. The creation of this graduate degree was funded by the Sloan Foundation as a new type of program, the Professional Master's. The program was designed with significant industry input, and is truly…
Descriptors: Masters Programs, Program Development, Interdisciplinary Approach, Information Systems
Peer reviewed Peer reviewed
Direct linkDirect link
Al-Khasawneh, Ahmad; Hammad, Bashar K. – Education for Information, 2013
Service learning methodologies provide information systems students with the opportunity to create and implement systems in real-world, public service-oriented social contexts. This paper presents a case study of integrating a service learning project into an undergraduate Computer Information Systems course titled "Information Systems"…
Descriptors: Foreign Countries, Service Learning, Civics, Citizen Participation
Peer reviewed Peer reviewed
Direct linkDirect link
Meerbaum-Salant, Orni; Armoni, Michal; Ben-Ari, Mordechai – Computer Science Education, 2013
Scratch is a visual programming environment that is widely used by young people. We investigated if Scratch can be used to teach concepts of computer science (CS). We developed learning materials for middle-school students that were designed according to the constructionist philosophy of Scratch and evaluated them in a few schools during two…
Descriptors: Computer Science Education, Middle School Students, Programming Languages, Taxonomy
Pages: 1  |  ...  |  293  |  294  |  295  |  296  |  297  |  298  |  299  |  300  |  301  |  ...  |  524