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Horwitz, Julie; Bradley, Janice; Hoy, Linda – Journal of Staff Development, 2011
In a professional learning community, adults learn through focused conversations on teaching practices and teacher learning to support student learning. Teachers in a professional learning community push each other's thinking and learning about teaching through questioning. While there are multiple opportunities for this critical thinking to…
Descriptors: Faculty Development, Learning Activities, Interprofessional Relationship, Communities of Practice
Kallery, Maria – International Journal of Science Education, 2011
In the present study, we test the effectiveness of a teaching intervention aiming at acquainting children aged four to six years with the concept of the sphericity of the earth and the causes of the phenomenon of day and night. The treatment comprised three units of activities that were developed collaboratively by a researcher and early years…
Descriptors: Young Children, Action Research, Long Term Memory, Astronomy
Sullivan, Joan; Hatton, Mary – Science and Children, 2011
Family Math and Science Nights engage students and parents in active investigations tied to the curriculum in a fun, informal environment. Through this program, families actively explore math and science ideas, discover together through guided inquiry, and apply their discoveries to solve a problem at the end. All activities are hands-on, use…
Descriptors: Science Activities, Discovery Learning, Discovery Processes, Learning Activities
Cram, Andrew; Hedberg, John G.; Gosper, Maree; Dick, Geoff – Research in Learning Technology, 2011
Contemporary theories of problem-solving highlight that expertise is domain specific, contingent on the social context and available resources, and involves knowledge, skills, attitudes, emotions and values. Developing educational activities that incorporate all of these elements is a challenge. Through case studies, this paper outlines how…
Descriptors: Expertise, Problem Solving, Social Environment, Learning Activities
Harteveld, Casper; ten Thij, Eleonore; Copier, Marinka – Simulation & Gaming, 2011
One of the goals of game designers is to design for an engaging experience and for social interaction. The question is how. We know that games can be engaging and allow for social interaction, but how do we achieve this or even improve on it? This article provides an overview of several scientific approaches that deal with this question. It…
Descriptors: Interpersonal Relationship, Interaction, Social Environment, Educational Research
de-la-Fuente-Valentin, Luis; Pardo, Abelardo; Kloos, Carlos Delgado – Computers & Education, 2011
IMS Learning Design is a specification to capture the orchestration taking place in a learning scenario. This paper presents an extension called Generic Service Integration. This paradigm allows a bidirectional communication between the course engine in charge of the orchestration and conventional Web 2.0 tools. This communication allows the…
Descriptors: Electronic Publishing, Web Sites, Learning Activities, Educational Technology
Savino, Jennifer Ann – Journal of Adolescent & Adult Literacy, 2011
Shakespeare, who worked actively with words through punning, playing, and inventing, serves as the model for students to experience a deepening knowledge of vocabulary and love of words. Through instructional activities aimed at increasing word play, word exposure, and word consciousness, students gain the verbal capacity needed to understand…
Descriptors: English Literature, Vocabulary Development, Vocabulary Skills, Reading Comprehension
DesJardin, Jean L.; Ambrose, Sophie E.; Eisenberg, Laurie S. – Communication Disorders Quarterly, 2011
This study examines the home literacy environment in a group of mothers and their early-school-age children with cochlear implants (N = 16). The goals of this investigation are to (a) describe the characteristics of the home literacy environment and (b) study the relationships between home literacy factors and children's reading skills. Mothers…
Descriptors: Mothers, Phonological Awareness, Emergent Literacy, Reading Skills
Finger, Glenn; Jamieson-Proctor, Romina; Cavanagh, Rob; Albion, Peter; Grimbeek, Peter; Bond, Trevor; Fitzgerald, Robert; Romeo, Geoff; Lloyd, Margaret – Australian Educational Computing, 2013
This paper presents a summary of the key findings of the TTF TPACK Survey developed and administered for the Teaching the Teachers for the Future (TTF) Project implemented in 2011. The TTF Project, funded by an Australian Government ICT Innovation Fund grant, involved all 39 Australian Higher Education Institutions which provide initial teacher…
Descriptors: Foreign Countries, Teacher Education Programs, Surveys, Psychometrics
Su,Chung-Ho; Cheng, Ching-Hsue – Turkish Online Journal of Educational Technology - TOJET, 2013
The advancement of game-based learning has encouraged many related studies, such that students could better learn curriculum by 3-dimension virtual reality. To enhance software engineering learning, this paper develops a 3D game-based learning system to assist teaching and assess the students' motivation, satisfaction and learning achievement. A…
Descriptors: Educational Games, Computer Software, Computer Uses in Education, Educational Technology
Yakup, Doganay; Ashirimbetova, Madina; Davis, Brent – English Language Teaching, 2013
The issue of introducing the target culture into language classroom practice has long been an object of debates as well as the opinions of the learners towards it. Eventually, modern practitioners found a way of having the language learners acquainted with the target culture and introducing culture through culture-based textbook activities.…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Cultural Awareness
Vazirabad, Aylar Fallah – International Education Studies, 2013
This study focused on five particular Communication Strategies (CSs) namely: Paraphrase, approximation, hesitation, reduction, borrowed words and invented, or anglicised. The aim was to investigate the link between the use of approvable and positive CS-types and the impact of ESL students' beliefs about CSs in a game-activity. It aims to promote…
Descriptors: English (Second Language), Educational Games, Language Fluency, Second Language Instruction
Green, Lucilia; Chassereau, Karen; Kennedy, Kathryn; Schriver, Martha – Journal of Technology and Teacher Education, 2013
The purpose of this research was to investigate the viability of partnerships between instructional technology and teacher education faculty in order to promote technology integration in content methods courses. This study also focused on preservice teachers' evolving perception of technology integration through participation in targeted…
Descriptors: Methods Courses, College Faculty, Team Teaching, Teacher Collaboration
Raje, Sonali; Krach, Michael; Kaplan, Gail – Mathematics Teacher, 2013
Concepts in mathematics are often universally applicable to other fields. A critical aspect for success in high school or college is the ability to transfer content knowledge from one discipline to another. This is especially true for material learned in the sciences and mathematics. Several studies have suggested that strong mathematical skills…
Descriptors: College School Cooperation, Mathematics Instruction, Secondary School Mathematics, Problem Solving
Kozminsky, Ely; Asher-Sadon, Revital – Interdisciplinary Journal of E-Learning and Learning Objects, 2013
Traditionally, children's books are in a printed format and shared book reading is done with an adult. In recent years, interactive E-books have become a common medium for children's books and shared book reading is diminishing. This study compared the contribution of book format to the development of literacy in kindergarten children. We…
Descriptors: Electronic Publishing, Printed Materials, Books, Childrens Literature

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