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Yuanyuan Hu; Pieter Wouters; Marieke van der Schaaf; Liesbeth Kester – British Journal of Educational Technology, 2025
Learning with games requires two types of information, namely domain-specific information and game-specific information. Presenting these two types of information together with gameplay may pose a heavy demand on cognitive resources. This study investigates how timing of information presentation affects cognition (ie, mental effort and…
Descriptors: Game Based Learning, Secondary School Students, Chemistry, Schemata (Cognition)
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P. Spangenberger; N. Matthes; F. Kapp; L. Kruse; J. L. Plass – Educational Technology Research and Development, 2025
An increasing number of studies has observed that immersive virtual reality (iVR) technology using head-mounted displays (HMDs) can facilitate learning outcomes. However, most studies have been exploratory and were executed in laboratory settings instead of being implemented and orchestrated in authentic teaching settings. Furthermore, iVR design…
Descriptors: Computer Software, Technology Uses in Education, Authentic Learning, Learning Processes
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Skylar Grayson; Molly N. Simon; Sanlyn Buxner; Matthew Wenger; Chris Impey – Physical Review Physics Education Research, 2025
Massive open online courses (MOOCs) experienced a resurgence in popularity due to the COVID-19 pandemic. In this work, we studied participants in an astrobiology MOOC offered on Coursera since April 2019. Using a modified version of the Science Motivation Questionnaire II, we examined the primary motivational factors of the participants, how those…
Descriptors: MOOCs, Science Education, Undergraduate Students, Student Characteristics
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Sweta Singh; Chetan Chitre – Journal of Workplace Learning, 2025
Purpose: This paper aims to further the understanding of the motivation to learn (ML) among an organisation's older cohort of employees. It is proposed that age diversity climate (ADC) will positively impact ML by improving employees' subjective age (SA) perception. Such a climate will indicate that the organisational climate is fair and inclusive…
Descriptors: Foreign Countries, Employees, Employee Attitudes, Age Differences
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Yuhan Wang; Xin Sun – Social Psychology of Education: An International Journal, 2025
Chinese culture emphasizes the role of diligence in learning, and thus such educational values are thought to promote a growth mindset--the belief that one's intellectual potential can be improved through investing efforts. Yet, some recent studies found mixed or even opposite trends that Chinese students hold a relatively fixed mindset of…
Descriptors: Foreign Countries, Asian Culture, Meta Analysis, Self Efficacy
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Nurlan Apakhayev; Indira Mussabekova; Dina Bugybay; Kaldarbek Kuandykov; Kuanysh Koishybaiuly – E-Learning and Digital Media, 2025
This study addresses the pressing relevance of implementing distance learning technology in the Republic of Kazakhstan across various educational levels, guided by the framework of legal regulation. The study aims to investigate the benefits of using diverse distance learning technologies in modern education, improving access, motivation, and…
Descriptors: Foreign Countries, Distance Education, Technology Integration, Teaching Methods
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Hang Wang; Xiaorong Hou; Jiaxiu Liu; Xiaoyu Zhou; Mengyao Jiang; Jing Liao – Education and Information Technologies, 2025
The purpose of this study was to explore the factors of college students' learning intention when they use online learning platforms by using structural equation model (SEM), integration technology acceptance model (TAM) and planned behavior theory (TPB). With the help of this study, the development of distance online learning for college students…
Descriptors: Academic Achievement, Learning Motivation, College Students, Intention
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Yusuf Akyildiz – Journal of Educational Technology and Online Learning, 2025
Virtual reality (VR) presents an innovative and powerful approach to foreign language teaching, offering immersive and interactive environments that support vocabulary acquisition in engaging and meaningful ways. This study investigates the potential of VR using the self-developed application GermanVR, specifically designed to enhance vocabulary…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Second Language Instruction
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Woonhee Sung; Christopher L. Thomas – Social Psychology of Education: An International Journal, 2025
Higher education students utilize Open AI tools such as ChatGPT as learning aids when confronted with academic challenges during their learning journey. Prior work has established that adaptive and maladaptive forms of academic help-seeking are closely related to achievement goals, which could lead to different patterns of using ChatGPT as a…
Descriptors: Mediation Theory, Help Seeking, Academic Achievement, Goal Orientation
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Tamara Jovanovic; Mariana Jaškov; Sladan Jelic; Ivana Bogdanovic – European Journal of Psychology of Education, 2025
Metacognition and curiosity play an important role in the educational process. Therefore, it is significant to examine their correlation with students' performance and satisfaction with classes. In order to examine whether the effect of metacognition and curiosity on physics performance and satisfaction with physics classes depends on gender, a…
Descriptors: Correlation, Metacognition, Elementary School Students, Physics
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Peter MacIntyre; Ali Panahi; Hassan Mohebbi – Language Teaching Research Quarterly, 2025
Peter MacIntyre's 35-years of research in SLA, psychology of language learning, and communication was systematically reviewed in six sections driven by subjective guidelines developed for the purposes of the present survey. To operationalize the objectives of the sections, an impressionistic methodology was created for analysis, according to which…
Descriptors: Researchers, Second Language Learning, Second Language Instruction, Language Research
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Jinhee Kim; Rita Detrick; Seongryeong Yu; Yukyeong Song; Linda Bol; Na Li – Education and Information Technologies, 2025
Supporting learners in achieving high-level socially shared regulation of learning (SSRL) in the online collaborative learning (OCL) context presents challenges that the utilization of artificial intelligence (AI) technologies may help solve. However, the effective uses of AI to support multifaceted areas (cognition, metacognition, and motivation)…
Descriptors: Artificial Intelligence, Technology Uses in Education, Electronic Learning, Cooperative Learning
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Kai-Hsiang Yang; Hui-Chun Chu; Gwo-Jen Hwang; Tzu-Jung Liu – Educational Technology Research and Development, 2025
Digital game-based learning (DGBL) has emerged as an effective strategy to enhance students' learning effectiveness. Concept mapping, recognized as a valuable tool for knowledge construction, has been widely implemented in educational settings. However, research indicates challenges when integrating concept maps into games, particularly when the…
Descriptors: Concept Mapping, Computer Games, Educational Games, Mathematics Education
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Francisca N. Ogba; Ugochukwu Chinonso Okolie; Ntasiobi C. Igu; Beth Nnena Oluka; Michael O. Binuomote; Bolupe Abayomi Awe – SAGE Open, 2025
This study investigates how autonomy, competence, and relatedness needs impact student engagement during work placement learning tasks (student engagement henceforth), mediated by intrinsic motivation-to-know, and moderated by perceived instructor autonomy support. Conducted with 311 undergraduate students across 116 Nigerian firms/organizations,…
Descriptors: Psychological Needs, Learner Engagement, Student Placement, Job Placement
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Mirna Zk; Mailzar Mailizar; Elizar Elizar – International Journal of Research in Education and Science, 2025
This study examined the improvement of mathematical problem-solving skills and learning motivation among students taught using the Project-Based Learning (PjBL) model assisted by Augmented Reality (AR). It also investigated the interaction between the learning model and students' ability levels to enhance these skills and motivation. A…
Descriptors: Computer Simulation, Problem Solving, Mathematics Skills, Learning Motivation
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