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Fitzgerald, Mike – Tech Directions, 2005
In this article, the author gives basic information on constructing a wind tunnel that teachers can use for instructional activities with their students for many years to come. He illustrates and describes the procedure and materials that he developed in constructing his own wind tunnel. This information should be viewed as a guide. (Contains 1…
Descriptors: Educational Technology, Design, Construction (Process), Construction Materials
Hussain, Irshad – Journal on School Educational Technology, 2007
New developments in technology, irrespective of the fields. These have a potential role to play in the field of education and training, especially distance education, to transform it into an interactive paradigm. These can provide education beyond the boundaries of a nation and/or state making it accessible to learners at their own pace. These are…
Descriptors: Distance Education, Technological Advancement, Information Technology, Educational Technology
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Bennett, Randy Elliot; Persky, Hilary; Weiss, Andrew R.; Jenkins, Frank – National Center for Education Statistics, 2007
The Problem Solving in Technology-Rich Environments (TRE) study was designed to demonstrate and explore innovative use of computers for developing, administering, scoring, and analyzing the results of National Assessment of Educational Progress (NAEP) assessments. Two scenarios (Search and Simulation) were created for measuring problem solving…
Descriptors: Computer Assisted Testing, National Competency Tests, Problem Solving, Simulation
Hughes, Katherine L.; Golann, Joanne Wang – Institute on Education and the Economy, Columbia University, 2007
Virtual Enterprises International (VE) is a high school program that teaches students about business through task-oriented and hands-on coursework. With the assistance of a coordinator and business mentors, VE students create and oversee a virtual firm, conducting business with other virtual firms nationally and internationally. The program…
Descriptors: Teaching Methods, Learning Activities, Economics Education, Program Effectiveness
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Riegle, Rodney P. – Journal of College Teaching & Learning, 2007
In the 20th century, student work was dominated by paper-print assignments, particularly essays. This was a reflection of the dominant media technology of that century--books, magazines, newspapers, radio, and television. But those days are gone. In the 21st century, the dominant media technology of today's students is the Internet. In addition to…
Descriptors: Student Projects, Essays, Printed Materials, Assignments
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Planchard, Marie – Engineering Design Graphics Journal, 2007
At some point in their education, pre-engineering students will take physics and/or calculus. For many freshmen who aren't certain about their career paths, taking these courses is a litmus test to determine whether they have the aptitude or desire to pursue an engineering degree. Therein lies the challenge for many students in the U.S. Science,…
Descriptors: Engineering Education, Student Interests, Physics, Computer Software
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Goh, Michael; Wahl, Kay Herting; McDonald, Julie Koch; Brissett, Annette A.; Yoon, Eunju – Journal of Multicultural Counseling and Development, 2007
School counselors are poised to play a significant role within comprehensive school counseling programs in addressing the needs of immigrant children in schools. The authors describe how school counselors can have a positive impact on the adjustment of immigrant students by building cross-cultural bridges through the use of cross-cultural…
Descriptors: School Counselors, Immigrants, School Counseling, Counselor Role
Rimbey, Kimberly – Actuarial Foundation, 2008
Created by teachers for teachers, the Math Academy tools and activities included in this booklet were designed to create hands-on activities and a fun learning environment for the teaching of mathematics to the students. This booklet contains the "Math Academy--Let's Go to the Mall! Explorations in Combinatorics," which teachers can use to enhance…
Descriptors: State Standards, Experiential Learning, Elementary School Students, Middle School Students
Dennen, Vanessa Paz; Branch, Robert C. – 1995
Virtual reality is an immersive, interactive medium that manipulates the senses in order provide users with simulated experiences in computer-generated worlds. The visual design of virtual reality is an important issue, but literature has tended to stress the medium's instructional potential rather than setting forth a protocol for designing…
Descriptors: Computer Assisted Instruction, Computer Simulation, Constructivism (Learning), Design Preferences
Campbell, Don; And Others – 1994
The program was designed for 13- to 17-year-old at risk adolescents, those individuals who are experiencing difficulties at school, home and/or work. Their main characteristics are a lack of self-control and self-confidence, aggressive behavior, and either little or unrealistic thought about their future. The primary outcomes or aims of the…
Descriptors: Adolescents, Behavior Problems, Career Awareness, Career Counseling
Mellar, Harvey, Ed.; And Others – 1994
With the advent of the British National Curriculum, computer-based modeling has become an integral part of the school curriculum. This book is about modeling in education and providing children with computer tools to create and explore representations of the world. Members of the London Mental Models Group contributed their research: (1)…
Descriptors: Artificial Intelligence, British National Curriculum, Computer Assisted Instruction, Computer Simulation
Tomlin, Russell S.; Douglas, Sarah A. – 1989
This project developed computer-based language teaching software to assist beginning second language learners develop listening comprehension skills. Students interact with computer-based simulations of real world problems, which require their understanding of oral language provided by the computer system. The project embraced a communicative…
Descriptors: Authoring Aids (Programming), Communicative Competence (Languages), Computer Assisted Instruction, Computer Simulation
Hummel, Thomas J. – 1993
The Counseling and Student Personnel Psychology program at the University of Minnesota sought to create a graduate-level research experience which would be both instructionally efficient and educationally effective. Important skills to be learned in doing research were identified, including the development of a research question, critical review…
Descriptors: Computer Simulation, Computer Software, Efficiency, Elementary Secondary Education
Alaska State Dept. of Fish and Game, Douglas. Div. of Wildlife Conservation. – 1989
Wildlife is often described as one of Alaska's most important and valuable resources. Helping wildlife can take many forms. This document contains the directions and parts of two games for use with the "Alaska Wildlife Week" materials. The games "Brant for the Future", a simulation of bird and human interactions in the Pacific…
Descriptors: Conservation (Environment), Ecology, Educational Games, Elementary School Science
D'Emidio-Caston, Marianne – 1993
This paper describes a simulation activity, which was coupled with Confluent/Gestalt meta-processing, that was designed to address the affective component of a mathematics procedures class for preservice teachers. The activity consisted of an explanation and demonstration for teacher educators. It is argued that a reconstruction of disposition…
Descriptors: Affective Behavior, Attitude Change, Elementary Secondary Education, Gestalt Therapy
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