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Gülçin Avsar; Seymanur Çelik; Sevgi Dogan; Bahar Çiftçi – European Journal of Education, 2024
Virtual reality (VR) technology plays a significant role in nursing education by enhancing the quality of training by applying knowledge, decision-making, intervention completion and feedback. This study aims to examine nursing students' experiences and perceptions regarding the ventrogluteal injection training provided through VR technology.…
Descriptors: Computer Simulation, Computer Uses in Education, Nursing Education, Nursing Students
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Khaleel Al-Said; Nidal Amarin; Lyubov Krasnova – Education and Information Technologies, 2024
This study aims to determine how the use of virtual reality impacts physics students, their knowledge, and the quality of training. The study involved 116 students aged 17-19. The main purpose is to explore the effect that VR technology has on students' knowledge and motivation. As per usual, the students were divided into two research groups:…
Descriptors: Physics, Science Instruction, Computer Simulation, Student Motivation
Nancy Plumer – ProQuest LLC, 2024
The study helped investigate Peruvian Higher Education Institutions' (PHEI) security posture and how the adoption of modern technology enhanced the operational processes to reduce cyber threats. The purpose of the research was based on research questions to assess access controls effectiveness, infrastructure security gaps, emerging technology…
Descriptors: Computer Security, Universities, Foreign Countries, Computer Uses in Education
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Salomé Cojean; Manon Grand – British Journal of Educational Psychology, 2024
Background: Taking notes during learning has benefits both during class (through writing things down to encode information) and after class (by using written notes as external storage for revision). Comparisons of note-taking methods (i.e., using paper or a computer) have mainly shown that paper leads to better learning. However, previous studies…
Descriptors: Notetaking, College Students, Preferences, Writing Strategies
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Tenchita Alzaga Elizondo; David Brown – International Journal of Computer-Supported Collaborative Learning, 2024
While there are many documented approaches to using technological tools to support collaboration in remote environments, studies related to proof-based courses are overwhelmingly situated in the context of geometry. This study uses instrumental genesis theory to study how students in an introduction to proofs course operationalize the…
Descriptors: Geometry, Mathematical Logic, Validity, Cooperative Learning
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Felix Winkelnkemper; Lukas Höper; Carsten Schulte – Informatics in Education, 2024
When it comes to mastering the digital world, the education system is more and more facing the task of making students competent and self-determined agents when interacting with digital artefacts. This task often falls to computing education. In the traditional fields of computing education, a plethora of models, guidelines, and principles exist,…
Descriptors: Digital Literacy, Computer Uses in Education, Models, Computer Science Education
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Athman Ahmad; Camilius Sanga; Kenneth Mapunda; Dismas Mwaseba; Ruth Haug – International Journal of Education and Development using Information and Communication Technology, 2023
Albeit its critical role in the development of the agriculture sector, the delivery of Extension and Advisory Services (EASs) in Tanzania has remained unsatisfactory and has had a limited impact on the sector. Among others, conventional approaches used in providing EASs have been found inadequate in meeting the priority needs of their clientele.…
Descriptors: Foreign Countries, Rural Extension, Computer Uses in Education, Stakeholders
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Schneider, Sascha; Beege, Maik; Nebel, Steve; Schnaubert, Lenka; Rey, Günter Daniel – Educational Psychology Review, 2022
For a long time, research on individuals learning in digital environments was primarily based on cognitive-oriented theories. This paper aims at providing evidence that social processes affect individual learning with digital materials. Based on these theories and empirical results, a social-processes-augmented theory is suggested: the…
Descriptors: Learning Theories, Computer Uses in Education, Social Cognition, Social Influences
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Payne, Linda; Tawfik, Andrew; Olney, Andrew M. – TechTrends: Linking Research and Practice to Improve Learning, 2022
As computers have become commonplace in everyday life, educators have begun to shift focus from "working" with computers (computer literacy) to "thinking" with computers (computational thinking). This article describes the progression of computational thinking (CT) from a historical perspective. This paper will first review the…
Descriptors: Computation, Thinking Skills, Computer Uses in Education, History
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Adeyinka Tella; Olutoyin Olukemi Oso; Shola Temitope Famuyiwa – Journal of Library & Information Services in Distance Learning, 2025
The study examined information delivery in distance learning libraries through metaverse technologies. The study adopted an exploratory strategy through an extensive literature analysis. Relevant academic papers, journals, industry reports, and conference proceedings located through internet databases such as Google Scholar, Scopus, and Web of…
Descriptors: Distance Education, Library Services, Computer Simulation, Artificial Intelligence
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Fereshteh Zeynivandnezhad; Ramón Emilio Fernández; Yudariah binti Mohammad Yusof; Zaleha binti Ismail – International Electronic Journal of Mathematics Education, 2025
This study explores the effects of a computer algebra system on students' mathematical thinking. Mathematical thinking is identified with mathematical thinking powers and structures. We define mathematical thinking as students' capacity to specialize and generalize their previous knowledge to solve new mathematical problems. The study was…
Descriptors: Algebra, Computer Uses in Education, Mathematical Logic, Thinking Skills
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Fawzi Alghazali; Mohammed Alzyoudi – Novitas-ROYAL (Research on Youth and Language), 2025
This study presents an exhaustive analysis of the phonological, morphological, and pragmatic dimensions of an artificial intelligence (AI) application developed to facilitate the pedagogical dissemination of Arabic to non-native speakers. The research examines Arabits, a leading AI application created by the Alef Educational Institution, designed…
Descriptors: Arabic, Artificial Intelligence, Second Language Instruction, Computer Uses in Education
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Lihui Sun; Liang Zhou – Education and Information Technologies, 2025
Generative Artificial Intelligence (GenAI) has fundamentally transformed the education landscape, offering unprecedented potential for personalized learning and enhanced teaching methods. This research conducted two sub-studies aimed at exploring the influences and differences in college students' attitudes towards generative artificial…
Descriptors: Artificial Intelligence, Computer Uses in Education, Computer Attitudes, Student Attitudes
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Rosette Akimana; Evode Mukama; Jeannette Musengimana; Leonard Nungu – Education and Information Technologies, 2025
The study aimed to explore the role of e-portfolios in supporting active student engagement in chemistry learning within postgraduate education in Rwanda. The researchers adopted the qualitative descriptive approach, in which a random sample of 4 chemistry students at the University of Rwanda, African Centre of Excellence for Innovative Teaching…
Descriptors: Learner Engagement, Graduate Students, Chemistry, Portfolios (Background Materials)
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Andy Nguyen; Luna Huynh; Belle Dang; Sami Pohjolainen; Juho Mattila; Iikka J. Paajala; Ruut Tikkanen; Essi Lehto; Fedja Poikonen; Pasi Karppinen – Education and Information Technologies, 2025
The metaverse has gained considerable attention and enormous investments in recent years and is increasingly recognized as a critical domain for future interactions and communications. Despite its growing importance, there is a notable lack of research on metaverse literacy, especially in education and training. This study aims to conceptualize…
Descriptors: Computer Simulation, Computer Uses in Education, Digital Literacy, Experiential Learning
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